Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 106/217
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 106/217
Ability — Sun EnergyOnce during your turn, you may attach a Psychic Energy card from your discard pile to 1 of your Lunatone.
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [1F] Spinning Attack (50)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG15/GG70
HP: 110
Stage: Basic
Attack 1: [Fighting] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Grassx2
Card Number: 087/193
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 075/132
Details
Ability — Sun EnergyOnce during your turn, you may attach a Psychic Energy card from your discard pile to 1 of your Lunatone.
Rarity: Uncommon
Card Number: 069/159
Details
Ability — Sun EnergyOnce during your turn, you may attach a Psychic Energy card from your discard pile to 1 of your Lunatone.
Rarity: Uncommon
Card Number: 069/159
Details
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 075/132
Details
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [C] Call For FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [P][1] Solar Beam (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 093/197
Details
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [C] Call For FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [P][1] Solar Beam (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 093/197
Search your deck for up to 2 Basic Pokemon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 65/73
Details
Choose a Trainer card from your discard pile. Then, ask your opponent if you may put it into your hand. If yes, put that card into your hand. If no, draw 3 cards.You may play only 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: TG28/TG30
Details
Draw 2 cards. If you drew any cards in this way, flip a coin. If heads, attach a L Energy card from your discard pile to 1 of your Benched Pokémon.
Rarity: Uncommon
Card Number: 070/078
When the Tera Pokemon this card is attached to uses an attack, that attack costs 1 Energy less. (The Energy can be of any type.)
Rarity: ACE SPEC Rare
Card Number: 129/131
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Peck (10)
Attack 2: [3] Mirror MoveIf Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
Weakness: L
Resistance: F-30
Rarity: Common
Card Number: 62
HP: 120
Stage: Basic
Attack 1: [Psychic] Spooky Shot (30)
Attack 2: [Psychic][Psychic][Colorless] Phantom BitsDiscard all Energy from this Pokémon, and place 12 damage counters on 1 of your opponent's Pokémon.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 080/193
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [G] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Rx2
Retreat Cost: 3
Rarity: Common
Card Number: 008/088
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [G] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Rx2
Retreat Cost: 3
Rarity: Common
Card Number: 008/088
Details
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GG] Entangling TrapEach player shuffles their Active Pokemon and all cards attached to them into their deck. (You choose a new Active Pokemon first.)
Attack 2: [GGG] Hammer In (130)
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 018/193
Details
Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Rarity: Uncommon
Card Number: 169/182
Details
Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Rarity: Uncommon
Card Number: 169/182
As long as this card is attached to a Pokémon, it provides Colorless Energy.If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Rarity: Hyper Rare
Card Number: 190/159
Details
As long as this card is attached to a Pokémon, it provides Colorless Energy.If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Rarity: Uncommon
Card Number: 159/159
Details
As long as this card is attached to a Pokémon, it provides Colorless Energy.If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Rarity: Uncommon
Card Number: 159/159