Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 192/217
Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokemon to 1 of your opponent's Pokemon.
Rarity: Rare
Card Number: 099/217
Ability: Flip the Script Once during your turn, if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Rarity: Double Rare
Card Number: 142/217
Search your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 184/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
Search your deck for a Pokemon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokemon ex, Pokemon V, etc. have Rule Boxes.)
Rarity: Common
Card Number: 198/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Double Rare
Card Number: 043/217
Switch your Active Team Rocket's Pokemon with 1 of your Benched Team Rocket's Pokemon. If you do, switch in 1 of your opponent's Benched Pokemon to the Active Spot.
Rarity: Uncommon
Card Number: 204/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [PC] Gemstone MimicryChoose 1 of your opponent's Active Tera Pokemon's attacks and use it as this attack.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 097/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [0] Itchy Pollen (10)During your opponent's next turn, they can't play any Item cards from their hand.
Weakness: Rx2
Rarity: Common
Card Number: 016/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [PC] Gemstone MimicryChoose 1 of your opponent's Active Tera Pokemon's attacks and use it as this attack.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 097/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 095/217
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 192/217
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokemon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent's Pokemon ex.
Rarity: Uncommon
Card Number: 180/217
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 213/217
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Rarity: Common
Card Number: 159/217
If the Team Rocket's Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Team Rocket's Pokemon is Knocked Out), the Attacking Pokemon is now Asleep.
Rarity: Uncommon
Card Number: 206/217
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Facade (60+)If this Pokemon is Burned or Poisoned, this attack does 100 more damage.
Attack 2: [CCC] Feathery Strike (150)Discard 2 Energy from this Pokemon, and this attack also does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 170/217
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 209/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Rarity: Uncommon
Card Number: 203/217
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 106/217
Ability: Lethargic Charge Once during your turn, if this Pokemon is on your Bench, you may use this Ability. Attach an Energy card from your hand to your Active Larry's Pokemon.
Rarity: Common
Card Number: 175/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217