Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 192/217
Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokemon to 1 of your opponent's Pokemon.
Rarity: Rare
Card Number: 099/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Search your deck for a Pokemon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokemon ex, Pokemon V, etc. have Rule Boxes.)
Rarity: Common
Card Number: 198/217
Ability: Flip the Script Once during your turn, if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Rarity: Double Rare
Card Number: 142/217
Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 191/217
You can use this card only if you discard another card from your hand.Search your deck for up to 4 Lightning Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 185/217
Search your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 184/217
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 018/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 213/217
If the Team Rocket's Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Team Rocket's Pokemon is Knocked Out), the Attacking Pokemon is now Asleep.
Rarity: Uncommon
Card Number: 206/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 199/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 106/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
If you have more Prize cards remaining than your opponent, attacks used by the Pokemon this card is attached to cost Colorless less.
Rarity: Common
Card Number: 186/217
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 208/217
You can use this card only if you have N's Darmanitan, N's Zoroark ex, N's Vanilluxe, N's Klinklang, N's Reshiram, and N's Zekrom in play.During this turn, if your opponent's Active Pokemon is Knocked Out by damage from an attack used by your N's Pokemon, take 3 more Prize cards.
Rarity: Uncommon
Card Number: 182/217
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Tar CannonThis attack does 140 damage to 1 of your opponent's Pokemon. If you don't have 10 or more Basic Fighting Energy cards in your discard pile, this attack does nothing. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [FCCC] Bulky Bump (220)Discard 3 Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 4
Rarity: Rare
Card Number: 120/217