Ability — Teal DanceOnce during your turn, you may attach a Basic G Energy card from your hand to this Pokémon. If you attached Energy to a pokemon in this way, draw a card.
Rarity: Hyper Rare
Card Number: 221/167
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain Stroll Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [GC] Ogre Comeback (20+) This attack does 20 more damage for each of your opponent's Benched Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 024/167
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain Stroll Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [GC] Ogre Comeback (20+) This attack does 20 more damage for each of your opponent's Benched Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 024/167
Details
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Grass KaguraSearch your deck for a Basic Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Attack 2: [GGC] Ogre's Hammer (120)During your next turn, this Pokémon can't use Ogre's Hammer.
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 026/182
Details
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Grass KaguraSearch your deck for a Basic Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Attack 2: [GGC] Ogre's Hammer (120)During your next turn, this Pokémon can't use Ogre's Hammer.
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 026/182
Discard a card from your hand. Then, draw 3 cards. If you discarded a card with Team Magma in its name, draw 4 cards instead.
Rarity: Uncommon
Card Number: 30
Card Type: Fighting
HP: 140
Stage: Stage 2
Attack 1: [1F] Rock Stamp (40x)Discard as many Fighting Energy attached to your Pokemon as you like. This attack does 40 times the number of Energy you discarded.
Attack 2: [1FFF] Rock Tempest (120)This attack does 20 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Holo Rare
Card Number: 14
Near Mint
Details
Poke-POWER — Power SaverAs long as the number of Pokémon in play (both yours and your opponent’s) that has Team Magma in its name is 3 or less, Team Magma’s Groudon can’t attack.
Rarity: Classic Collection
Card Number: 9/95
Details
Ability: Darkest Impulse Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Rarity: Uncommon
Card Number: 074/182
Details
Ability: Darkest Impulse Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Rarity: Uncommon
Card Number: 074/182
Details
Ability: Potent Glare As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon that has an Ability from their hand, except for Team Rocket's Pokémon.
Rarity: Uncommon
Card Number: 113/182
Details
Ability: Potent Glare As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon that has an Ability from their hand, except for Team Rocket's Pokémon.
Rarity: Uncommon
Card Number: 113/182
You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 201/217
You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 201/217
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 170/182
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Card Number: 177/193
Details
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Ultra Rare
Card Number: 223/182
Details
You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 170/182
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Rarity: Special Illustration Rare
Card Number: 237/182
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Rarity: Ultra Rare
Card Number: 224/182
Details
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 171/182
Details
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 171/182
Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon in play. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 051/182
Details
Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon in play. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 051/182
Turn 1 of your opponent's face-down Prize cards face up and choose a random card from your opponent's hand. Your opponent reveals that card. You may have your opponent switch those cards. (That Prize card remains face up for the rest of the game.)
Rarity: Uncommon
Card Number: 172/182
Details
Turn 1 of your opponent's face-down Prize cards face up and choose a random card from your opponent's hand. Your opponent reveals that card. You may have your opponent switch those cards. (That Prize card remains face up for the rest of the game.)
Rarity: Uncommon
Card Number: 172/182
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Hyper Rare
Card Number: 242/182
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Special Illustration Rare
Card Number: 234/182
Details
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Double Rare
Card Number: 122/182
Details
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Ultra Rare
Card Number: 217/182
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
HP: 60
Stage: Basic
Attack 1: [Fighting] Digging RelentlesslyFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Grassx2
Card Number: 082/193
Details
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [C] Disruptive RadarLook at the top 5 cards of your opponent's deck and put them back in any order.
Attack 2: [PC] Super Psy Bolt (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 088/182
Details
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [C] Disruptive RadarLook at the top 5 cards of your opponent's deck and put them back in any order.
Attack 2: [PC] Super Psy Bolt (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 088/182
Ability: Pothole Whenever your opponent's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
Card Number: 083/193
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Uncommon
Card Number: 101/217
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Illustration Rare
Card Number: 239/217
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Uncommon
Card Number: 101/217