Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x)If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokemon.
Attack 2: [GWL] Crown Opal (180)During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Basic non-Colorless Pokemon.
Weakness: Fx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 179/217
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x)If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
Attack 2: [GWL] Crown Opal (180)During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Promo
Card Number: 165
HP: 120
Stage: Basic
Attack 1: [Colorless] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokémon in any way you like. Then, shuffle your deck.
Attack 2: [Colorless][Colorless][Colorless] Hard Tackle (100)
Weakness: Fightingx2
Card Number: 144/193
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 161/191
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 161/191
Details
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [1FF] Cavern Tackle (120)During your opponent's next turn, prevent all damage from attacks done to this Pokémon. If 1 of your Pokémon used Cavern Tackle during your last turn, this attack can't be used.
Weakness: Gx2
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 097/195
Heavily Played
Details
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [1F] Retaliate (30+) If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.
Attack 2: [1FF] Land Crush (90)
Weakness: Gx2
Retreat Cost: 4
Rarity: Reverse Holofoil
Card Number: 84
Details
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [1F] Retaliate (50+)If any of your Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 80 more damage.
Attack 2: [1FF] Land Crush (100)
Weakness: Gx2
Retreat Cost: 3
Rarity: Rare
Card Number: 054/086
The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, Fire, Water, or Lightning Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 211/217
The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, Fire, Water, or Lightning Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 211/217
The Dragon Pokémon this card is attached to takes 50 less damage from attacks from your opponent's Grass, Fire, Water, and Lightning Pokémon (after applying Weakness and Resistance).
Card Number: 164/193
Ability — BafflingIf your opponent has 2 or fewer Prize cards remaining, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your Benched Pokémon V.
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [1DD] Sharp Fang (110)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: GG17/GG70
Ability — Rob-' n' -RunWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at your opponent’s hand, choose 2 Energy cards you find there, and have your opponent shuffle them into their deck.
Rarity: Rare
Card Number: 120/182
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] ChargeSearch your deck for a Basic Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [LCC] Disaster Volt (110)Discard an Energy from this Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 033/086
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] ChargeSearch your deck for a Basic Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [LCC] Disaster Volt (110)Discard an Energy from this Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Promo
Card Number: 209
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Assisting Spark (30)You may attach a Lightning Energy card from your hand to 1 of your Benched Pokémon.
Attack 2: [1LL] Thunder (130)This Pokémon also does 30 damage to itself.
Weakness: Fx2
Retreat Cost: 1
Rarity: Promo
Card Number: 052/198
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] ChargeSearch your deck for a Basic Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [LCC] Disaster Volt (110)Discard an Energy from this Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 033/086
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] ChargeSearch your deck for a Basic Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [LCC] Disaster Volt (110)Discard an Energy from this Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 033/086
Details
Ability — Bad Weather As long as this Pokémon is in the Active Spot, prevent all damage done to your Benched Pokémon by your opponent’s attacks.
Rarity: Rare
Card Number: 070/197
Details
Ability — Bad Weather As long as this Pokémon is in the Active Spot, prevent all damage done to your Benched Pokémon by your opponent’s attacks.
Rarity: Rare
Card Number: 070/197
Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 015/167
Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 015/167
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [F] Ground Crasher (30) If a stadium is in play, this attack also does 30 damage to each of your opponent's Benched Pokémon, and discard that stadium. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [FFC] Hammer In (110)
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 110/167