Ability — Grassland WindEach of your Pokémon that has any G Energy attached to it can't be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
Rarity: Ultra Rare
Card Number: 164/189
Ability: Grand Wing Once during your turn, you may use this Ability. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 4 cards.
Rarity: Uncommon
Card Number: 009/088
Ability: Grand Wing Once during your turn, you may use this Ability. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 4 cards.
Rarity: Uncommon
Card Number: 009/088
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [C] Evo-PowderFor each of your Benched Pokemon, search your deck for a card that evolves from that Pokemon and put it onto that Pokemon to evolve it. Then, shuffle your deck.
Attack 2: [G] Cutting Wind (90)
Weakness: Rx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 193/191
Details
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [C] Evo-PowderFor each of your Benched Pokemon, search your deck for a card that evolves from that Pokemon and put it onto that Pokemon to evolve it. Then, shuffle your deck.
Attack 2: [G] Cutting Wind (90)
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 007/191
Details
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Quick Sign If you go first, you can use this attack duringyour first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [CC] Coordinated Strike (20+) If Illumise is on your bench, this attack does 60 more damage.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 009/167
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Quick Sign If you go first, you can use this attack duringyour first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [CC] Coordinated Strike (20+) If Illumise is on your bench, this attack does 60 more damage.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 009/167
Details
Ability — Scalding SteamOnce during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Burned.
Rarity: Double Rare
Card Number: 031/159
Details
Ability — Scalding SteamOnce during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Burned.
Rarity: Ultra Rare
Card Number: 171/159
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Hammer In (30)
Attack 2: [1RR] Hydro Burn (80+)If this Pokémon has any Water Energy attached, this attack does 80 more damage.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 026/159
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Hammer In (30)
Attack 2: [1RR] Hydro Burn (80+)If this Pokémon has any Water Energy attached, this attack does 80 more damage.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 026/159
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] Dual Turbo (20)Choose up to 2 of your Benched Pokémon. For each of those Pokémon, attach a Basic R Energy card from your discard pile to that Pokémon.
Attack 2: [3R] Heavy Impact (120)
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 022/182
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [WC] Strength (50)
Attack 2: [WWC] Powerful Steam (90x)Flip a coin for each Water Energy attached to this Pokémon. This attack does 90 damage for each heads.
Weakness: Lx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 025/088
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [WC] Strength (50)
Attack 2: [WWC] Powerful Steam (90x)Flip a coin for each Water Energy attached to this Pokémon. This attack does 90 damage for each heads.
Weakness: Lx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 025/088
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] Dual Turbo (20)Choose up to 2 of your Benched Pokémon. For each of those Pokémon, attach a Basic R Energy card from your discard pile to that Pokémon.
Attack 2: [3R] Heavy Impact (120)
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 022/182
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] SingeYour opponent's Active Pokemon is now Burned.
Attack 2: [RRC] Backfire (130)Put 2 Fire Energy attached to this Pokemon into your hand.
Weakness: Wx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 025/132
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] SingeYour opponent's Active Pokemon is now Burned.
Attack 2: [RRC] Backfire (130)Put 2 Fire Energy attached to this Pokemon into your hand.
Weakness: Wx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 025/132
Details
Ability: Torrid Scales You must discard a Basic Fire Energy card from your hand in order to use this Ability. Once during your turn, you may make your opponent's Active Pokémon Burned.
Rarity: Rare
Card Number: 016/086
Details
Ability: Torrid Scales You must discard a Basic Fire Energy card from your hand in order to use this Ability. Once during your turn, you may make your opponent's Active Pokémon Burned.
Rarity: Rare
Card Number: 016/086
Discard 1 of your Benched Pokémon V and all attached cards.You may only play 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: 151/159
As long as this card is attached to a Pokémon, it provides [L] Energy.Attacks used by the [L] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 084/084
As long as this card is attached to a Pokémon, it provides [L] Energy.Attacks used by the [L] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 084/084
Card Type: Lightning
HP: 170
Stage: Basic
Attack 1: [CCC] Hundred-Hitting Ball (100+)Flip a coin until you get tails. This attack does 100 more damage for each heads.
Weakness: Fx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 058/217
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [2] Body Slam (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [2D] Darkness Fang (50)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/086
Details
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [2] Body Slam (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [2D] Darkness Fang (50)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/086
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [2] Body Slam (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [2D] Darkness Fang (50)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/086
Card Type: Darkness
HP: 70
Attack 1: [2] Body Slam (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [2D] Darkness Fang (50)
Weakness: Gx2
Rarity: Illustration Rare
Card Number: 144/086
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [RR] Confuse Ray (10)Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: W
Retreat Cost: 1
Rarity: Common
Card Number: 68
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [RR] Confuse Ray (10)Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: W
Retreat Cost: 1
Rarity: Common
Card Number: 68