Ability — Clairvoyant SenseOnce during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
Rarity: Rare
Card Number: 072/182
Ability — Clairvoyant SenseOnce during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
Rarity: Rare
Card Number: 072/182
Details
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Geo GateSearch your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [PPC] Bright Horns (120)During your next turn, this Pokemon can't use Bright Horns.
Weakness: Mx2
Retreat Cost: 1
Rarity: Rare
Card Number: 064/132
Details
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Geo GateSearch your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [PPC] Bright Horns (120)During your next turn, this Pokemon can't use Bright Horns.
Weakness: Mx2
Retreat Cost: 1
Rarity: Rare
Card Number: 064/132
Moderately played
Details
Card Type: Fairy
HP: 130
Stage: Basic
Attack 1: [Y] Geomancy - Choose 2 of your Benched Pokemon. For each of those Pokemon, search your deck for a Y Energy card and attach it to that Pokemon. Shuffle your deck afterward.
Attack 2: [1YY] Rainbow Spear (100) Discard an Energy attached to this Pokemon.
Weakness: Mx2
Resistance: D-20
Retreat Cost: 2
Rarity: Rare
Card Number: 96
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [LC] Play Rough (20+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 030/094
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [LC] Play Rough (20+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 030/094
Details
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] WhirlwindSwitch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack 2: [GC] Razor Wing (30)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 002/182
Details
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] WhirlwindSwitch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack 2: [GC] Razor Wing (30)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 002/182
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] WhirlwindSwitch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack 2: [GC] Razor Wing (30)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 183/182
HP: 70
Stage: Basic
Attack 1: [Colorless] WhirlwindSwitch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack 2: [Grass][Colorless] Razor Wing (30)
Weakness: Lightningx2
Resistance: Fighting-30
Card Number: 002/193
Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Rarity: Special Illustration Rare
Card Number: 228/182
Details
Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Rarity: Double Rare
Card Number: 003/182
Details
Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 206/182
Details
Card Type: Grass
HP: 130
Stage: Stage 1
Attack 1: [1] Shoot Through (20)This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1GG] Jet Wing (160)During your next turn, this Pokémon can't attack.
Weakness: Rx2
Resistance: None
Rarity: Rare
Card Number: 009/159
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [DDC] Soul DestroyerKnock Out each of your opponent's Pokémon that has 50 HP or less remaining.
Attack 2: [DDC] Dark Strike (210)During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Double Rare
Card Number: 053/088
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [DDC] Soul DestroyerKnock Out each of your opponent's Pokémon that has 50 HP or less remaining.
Attack 2: [DDC] Dark Strike (210)During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: 105/088
Heavily Played
Card Type: Darkness
HP: 170
Stage: Basic
Attack 1: [1D] Evil Ball (20+) This attack does 20 more damage times the amount of Energy attached to both Active Pokemon.
Attack 2: [2D] Y Cyclone (90) Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Lx2
Resistance: F-20
Retreat Cost: 2
Rarity: Promo
Card Number: XY08
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Corrosive WindsPut 2 damage counters on each of your opponent's Pokemon that has any damage counters on it.
Attack 2: [DDC] Destructive Beam (100)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 035/064
Card Type: Metal
HP: 220
Stage: Basic
Attack 1: [1] Steel Armament (20)Search your deck for a Basic [M] Energy card and attach it to this Pokémon. Then Shuffle your deck.
Attack 2: [1MM] Slashing Strike (210)During your next turn, this Pokémon can't use Slashing Strike.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Promo
Card Number: 198