Ability: Alluring Wings Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Each player draws a card.
Card Number: 041/193
Details
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W] Chilling WingsThis attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Your opponent's Active Pokemon is now Asleep.
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 043/132
Details
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W] Chilling WingsThis attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Your opponent's Active Pokemon is now Asleep.
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 043/132
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: [C] Hand TrimDiscard random cards from your opponent's hand until they have 5 cards in their hand.
Attack 2: [C] Headbutt (30)
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 067/088
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: [C] Hand TrimDiscard random cards from your opponent's hand until they have 5 cards in their hand.
Attack 2: [C] Headbutt (30)
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 067/088
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [C] Energy Assist (30)Attach a Basic Energy card from your discard pile to 1 of your Benched Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 051/064
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. You may switch that Pokémon with your Active Pokémon.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 157/195
Details
This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
Rarity: Uncommon
Card Number: 244/264
Details
The Future Pokémon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 164/182
Ability — Cruel ChargeWhen you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Psychic Energy cards from your hand to this Pokémon.
Rarity: Promo
Card Number: SWSH282
Ability — ReconstituteYou must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.
Rarity: Ultra Rare
Card Number: TG16/TG30
Details
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Force RegenerationPut a Basic Pokemon V from your opponent's discard pile onto their Bench. If you do, put damage counters on the Pokémon until its remaining HP is 30.
Attack 2: [2P] Spooky Shot (80)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 118/264
Details
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Reckless Charge (20)Flip a coin. If tails, this Pokemon also does 10 damage to itself.
Weakness: Mx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 071/264
Ability — Direflame WingsOnce during your turn, you may attach a Darkness Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.
Rarity: Ultra Rare
Card Number: TG20/TG30
Details
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Pound (10)
Attack 2: [2] Find ItSearch your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 030/159
Details
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Pound (10)
Attack 2: [2] Find ItSearch your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 030/159
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 245/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Details
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [D] Silence (30)Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Attack 2: [D] Merciless Strike (60+)If your opponent's Active Pokémon already has any damage counters on it, this attack does 90 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 161/264