Details
Ability: Sticky Bind As long as this Pokémon is on your Bench, Benched Stage 2 Pokémon (both yours and your opponent's) have no Abilities.
Rarity: Rare
Card Number: 107/191
Details
Until the end of the turn you play this card, none of your Pokémon can attack (including Pokémon put into play this turn). Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.You may play only 1 Supporter card during your turn.
Rarity: Rare
Card Number: 188/197
Ability: Metallic Signal Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 161/086
Details
Ability: Metallic Signal Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Double Rare
Card Number: 067/086
Details
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Bug's CannonThis attack does 20 damage to 1 of your opponent's Pokemon for each Grass Energy attached to this Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [GGC] Speed Attack (110)
Weakness: Rx2
Retreat Cost: 2
Rarity: Rare
Card Number: 008/094
Details
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Bug's CannonThis attack does 20 damage to 1 of your opponent's Pokemon for each Grass Energy attached to this Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [GGC] Speed Attack (110)
Weakness: Rx2
Retreat Cost: 2
Rarity: Rare
Card Number: 008/094
Ability: ACE Nullifier If this Pokemon has a Pokemon Tool attached, your opponent can't play any ACE SPEC cards from their hand.
Rarity: Uncommon
Card Number: 040/064
Ability: Infinite Shadow If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, put it into your hand instead of the discard pile. (Discard all attached cards.)
Rarity: Rare
Card Number: 050/088
Ability: Infinite Shadow If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, put it into your hand instead of the discard pile. (Discard all attached cards.)
Rarity: Rare
Card Number: 050/088
Details
Card Type: Psychic
HP: 130
Stage: Stage 2
Attack 1: [P] Poltergeist (50x)Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Attack 2: [1P] Hollow Dive (110)Put 3 damage counters on your opponent's Benched Pokémon in any way you like.
Weakness: Dx2
Resistance: F-30
Rarity: Rare Holo
Card Number: 094/165
Details
Card Type: Psychic
HP: 130
Stage: Stage 2
Attack 1: [P] Poltergeist (50x)Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Attack 2: [1P] Hollow Dive (110)Put 3 damage counters on your opponent's Benched Pokémon in any way you like.
Weakness: Dx2
Resistance: F-30
Rarity: Reverse Holofoil
Card Number: 094/165
Ability — Netherworld GateOnce during your turn, if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, put 3 damage counters on this Pokémon.
Rarity: Holo Rare
Card Number: 066/196
Ability — Last GiftIf this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Rarity: Promo
Card Number: 057/198
Card Type: Fighting
HP: 50
Stage: Basic
Attack 1: [1F] Stone Barrage (10x)Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: G
Retreat Cost: 1
Rarity: Common
Card Number: 47
Card Type: Fighting
HP: 50
Stage: Basic
Attack 1: [1F] Stone Barrage (10x)Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: G
Retreat Cost: 1
Rarity: Common
Card Number: 47
Ability — Coin BonusOnce during your turn, you may draw a card. If this Pokemon is in the Active Spot, draw 1 more card.
Rarity: Ultra Rare
Card Number: 231/182
Details
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [C] All-You-Can-GrabFlip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck.
Attack 2: [MCC] Speed Attack (100)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 099/132
Details
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [C] All-You-Can-GrabFlip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck.
Attack 2: [MCC] Speed Attack (100)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 099/132
Details
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Strike It Rich (30+)If this Pokemon evolved from Gimmighoul during this turn, this attack does 90 more damage.
Attack 2: [CCC] Surf Back (100)You may shuffle this Pokemon and all attached cards into your deck.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 131/191
Details
As long as this card is attached to a Pokemon, it provides C energyIf the Pokemon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokemon, draw cards until you have 7 cards in your hand.
Rarity: Uncommon
Card Number: 171/196
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Continuous Coin Toss (20x)Flip a coin until you get tails. This attack does 20 damage for each heads.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 088/182
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Continuous Coin Toss (20x)Flip a coin until you get tails. This attack does 20 damage for each heads.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 088/182
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Minor Errand-RunningSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Tackle (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 097/191
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Corkscrew Punch (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/182
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Corkscrew Punch (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/182
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Minor Errand-RunningSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Tackle (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 097/191
Put an Energy attached to your opponent's Active Pokemon into their hand. If you do, attach an Energy card from your hand to your Active Pokemon.
Rarity: Special Illustration Rare
Card Number: 204/165
Put an Energy attached to your opponent's Active Pokemon into their hand. If you do, attach an Energy card from your hand to your Active Pokemon.
Rarity: Ultra Rare
Card Number: 197/165
Details
Put an Energy attached to your opponent's Active Pokemon into their hand. If you do, attach an Energy card from your hand to your Active Pokemon.
Rarity: Uncommon
Card Number: 161/165