Details
Card Type: Grass
HP: 80
Stage: 1
Attack 1: [1] Tempting AromaSwitch in 1 of your opponent’s Benched Pokémon to the Active Spot.
Attack 2: [G] Leaf Step (20)
Weakness: Rx2
Retreat Cost: 2
Rarity: Common
Card Number: 002/197
Card Type: Grass
HP: 60
Stage: Stage 1
Attack 1: [G] PoisonpowderThe Defending Pokémon is now Poisoned.
Attack 2: [GG] Foul Oder (20)Both the Defending Pokémon and Gloom are now Confused (after doing damage).
Weakness: R
Retreat Cost: 1
Rarity: Uncommon
Card Number: 37
Details
Ability — Semi-Blooming EnergyWhen you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 3 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 044/165
Details
Ability — Semi-Blooming EnergyWhen you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 3 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 044/165
Details
Search your library for up to 3 Basic Pokemon that don't have a Rule Box and put them onto your Bench. Then, shuffle your deck. (Pokemon V, Pokemon-GX, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 141/172
Details
Card Type: Darkness
HP: 80
Stage: Stage 1
Attack 1: [2] Leech Life (30)Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 111/182
Card Type: Grass
HP: 60
Stage: Stage 1
Attack 1: [3] Wing Attack (30)
Attack 2: [1GG] Leech Life (20)Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.
Weakness: P
Resistance: F-30
Rarity: Uncommon
Card Number: 34
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Ability — Festival LeadIf Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon
Rarity: Common
Card Number: 044/167
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Elegant Swim (10)Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 48
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217
Card Type: Water
HP: 70
Stage: Stage 1
Attack 1: [P] Psyshock (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [1WW] Hyper Beam (20)If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Weakness: L
Retreat Cost: 1
Rarity: Uncommon
Card Number: 35
Ability: Damp Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.
Card Number: 033/193
Details
Ability — DampPokemon in play (Both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Promo
Card Number: 008
Details
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [1W] Aqua Edge (50)
Attack 2: [1WW] Entangle DiveDiscard both Active Pokémon and all attached cards. (You choose your new Active Pokémon first.)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 029/189
Details
Card Type: Fighting
HP: 330
Stage: Stage 2
Attack 1: [F] Dynamic Roll (50)During your next turn, attacks used by this Pokemon do 120 more damage to your opponent's Active Pokemon(before applying Weakness and Resistance).
Attack 2: [2F] Rock Blaster (180)This attack's damage isn't affected by Resistance.
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Double Rare
Card Number: 076/165
Card Type: Fighting
HP: 330
Stage: Stage 2
Attack 1: [F] Dynamic Roll (50)During your next turn, attacks used by this Pokemon do 120 more damage to your opponent's Active Pokemon(before applying Weakness and Resistance).
Attack 2: [2F] Rock Blaster (180)This attack's damage isn't affected by Resistance.
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 189/165