Details
Choose a Pokemon ex in your discard pile that has "Ogerpon" in its name, and switch it with 1 of your Pokemon ex in play that has "Ogerpon" in its name. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.
Rarity: Uncommon
Card Number: 118/13
Details
Choose a Pokemon ex in your discard pile that has "Ogerpon" in its name, and switch it with 1 of your Pokemon ex in play that has "Ogerpon" in its name. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.
Rarity: Uncommon
Card Number: 118/131
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [F] Light Punch (20)
Attack 2: [FFC] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took during their last turn.
Weakness: Px2
Retreat Cost: 3
Rarity: Rare
Card Number: 122/217
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [F] Light Punch (20)
Attack 2: [FFC] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took during their last turn.
Weakness: Px2
Retreat Cost: 3
Rarity: Rare
Card Number: 122/217
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Details
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Ability — Adrena-PowerIf this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 111/167
Details
Whenever a player attaches an Energy card from their hand to 1 of their non-Psychic Pokemon, put 2 damage counters on that Pokemon.
Rarity: Uncommon
Card Number: 147/198
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Tentacular Return (50)Put an Energy attached to your opponent's Active Pokémon into their hand.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 180/165
Details
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Tentacular Return (50)Put an Energy attached to your opponent's Active Pokemon into their hand.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 138/165
Details
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Tentacular Return (50)Put an Energy attached to your opponent's Active Pokemon into their hand.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 138/165
Card Type: Water
HP: 70
Stage: Stage 1
Attack 1: [1W] Water Gun (20+)Does 20 damage plus 10 more damage for each Water Energy attached to Omastar, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack 2: [WW] Spike Cannon (30x)Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: G
Retreat Cost: 1
Rarity: Uncommon
Card Number: 40
Details
Ability — Primordial TentaclesAs long as this Pokemon is in the Active Spot, your opponent's Active Pokemon can't retreat.
Rarity: Rare
Card Number: 139/165
Details
Ability — Primordial TentaclesAs long as this Pokemon is in the Active Spot, your opponent's Active Pokemon can't retreat.
Rarity: Rare
Card Number: 139/165
Details
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [2] Thumpalanche (80x)Discard the top 5 cards of your deck. This attack does 80 damage for each Pokémon with a Retreat Cost of exactly 4 that you discarded in this way.
Attack 2: [2FF] Heavy Impact (100)
Weakness: Gx2
Retreat Cost: 4
Rarity: Uncommon
Card Number: 095/165
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [F] Rock Throw (10)
Attack 2: [FF] HardenDuring your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Weakness: G
Retreat Cost: 3
Rarity: Common
Card Number: 56
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [F] Rock Throw (10)
Attack 2: [FF] HardenDuring your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Weakness: G
Retreat Cost: 3
Rarity: Common
Card Number: 56
Details
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [3] Rock Tomb (50)During your opponent's next turn, the Defending Pokémon can't retreat.
Attack 2: [2FF] Raging Swing (50x)This attack does 50 damage for each damage counter on this Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Common
Card Number: 036/078
Details
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [3] Rock Tomb (50)During your opponent's next turn, the Defending Pokémon can't retreat.
Attack 2: [2FF] Raging Swing (50x)This attack does 50 damage for each damage counter on this Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Common
Card Number: 036/078
Details
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [1] Hard Headbutt (20)Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [3] Land Crush (80)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Common
Card Number: 090/182
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [1] Hard Headbutt (20)Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [3] Land Crush (80)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Common
Card Number: 090/182
Details
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [2] Thumpalanche (80x)Discard the top 5 cards of your deck. This attack does 80 damage for each Pokémon with a Retreat Cost of exactly 4 that you discarded in this way.
Attack 2: [2FF] Heavy Impact (100)
Weakness: Gx2
Retreat Cost: 4
Rarity: Uncommon
Card Number: 095/165
Details
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [1] Primate ActingChoose a Supporter card from your opponent's discard pile and use the effect of that card as the effect of this attack.
Attack 2: [3] Hammer In (70)
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 119/159
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Now You're in My PowerUntil the end of your next turn, the Defending Pokemon's Weakness is now Colorless. (The amount of Weakness doesn't change.)
Attack 2: [CCC] Smack (80)
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 156/191
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Now You're in My PowerUntil the end of your next turn, the Defending Pokemon's Weakness is now Colorless. (The amount of Weakness doesn't change.)
Attack 2: [CCC] Smack (80)
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 156/191
Details
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [P] Spooky Shot (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 065/159
Details
Card Type: Lightning
HP: 90
Stage: Basic
Attack 1: [1] Pep UpShuffle your hand into your deck. Then, draw a card for each Benched Pokémon (both yours and your opponent’s).
Attack 2: [1L] Volt Wave (50)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 067/182
Details
Card Type: Lightning
HP: 90
Stage: Basic
Attack 1: [1] Pep UpShuffle your hand into your deck. Then, draw a card for each Benched Pokémon (both yours and your opponent’s).
Attack 2: [1L] Volt Wave (50)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 067/182
Ability: Excited Turbo As often as you like during your turn, if you have any Fire Mega Evolution Pokemon ex in play, you may use this Ability. Attach a Basic Fire Energy card from your hand to 1 of your Benched Fire Pokemon.
Rarity: Promo
Card Number: 024
Ability: Excited Turbo As often as you like during your turn, if you have any Fire Mega Evolution Pokemon ex in play, you may use this Ability. Attach a Basic Fire Energy card from your hand to 1 of your Benched Fire Pokemon.
Rarity: Double Rare
Card Number: 018/094
Near Mint
Details
Ability — Lesson in ZealAll of your Fusion Strike Pokémon take 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). You can't apply more than 1 Lesson in Zeal Ability at a time.
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [1R] Glistening DropletsPut 5 damage counters on your opponent's Pokémon in any way you like.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG04/GG70
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [P] Spooky Shot (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 065/159
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [R] Energy AssistAttach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.
Attack 2: [R] Fireworks (30)Discard an Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 026/191
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Energy AssistAttach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.
Attack 2: [PC] Dazzle Dance (20)Your opponent's Active Pokemon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 089/191