Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [F] Light Punch (20)
Attack 2: [FFC] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took during their last turn.
Weakness: Px2
Retreat Cost: 3
Rarity: Rare
Card Number: 122/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Look at the top 6 cards of your deck and attach a Basic Energy card you find there to 1 of your Pokemon. Shuffle the other cards back into your deck.
Rarity: Common
Card Number: 215/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 208/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Uncommon
Card Number: 015/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Ability: Evolutionary Guidance Once during your turn, if this Pokemon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 151/217
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow CoatingDouble the number of damage counters on each of your opponent's Pokemon.
Attack 2: [WCC] Blizzard (120)This attack also does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 051/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokemon in play.
Rarity: Uncommon
Card Number: 194/217
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 171/217
If the Team Rocket's Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Team Rocket's Pokemon is Knocked Out), the Attacking Pokemon is now Asleep.
Rarity: Uncommon
Card Number: 206/217
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] DeceitSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [DC] Torment (30)Choose 1 of your opponent's Active Pokemon's attacks. During your opponent's next turn, that Pokemon can't use that attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 126/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 095/217
You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 201/217
Ability: Gathering of Blossoms Once during your turn, you may use this Ability. Search your deck for an Erika's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 007/217
The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, Fire, Water, or Lightning Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 211/217
Ability: Lethargic Charge Once during your turn, if this Pokemon is on your Bench, you may use this Ability. Attach an Energy card from your hand to your Active Larry's Pokemon.
Rarity: Common
Card Number: 175/217
Each player's Grass Pokemon can evolve into Grass Pokemon during the turn they play those Pokemon, except during their first turn.
Rarity: Uncommon
Card Number: 188/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
As long as this card is attached to a Pokemon, it provides [C] Energy.If this card is attached to a Basic Pokemon, this card provides every type of Energy but provides only 1 Energy at a time.
Rarity: Uncommon
Card Number: 216/217
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [WC] Icy Snow (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 049/217
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call SignSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Psyshot (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 088/217
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217