Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 192/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Ability: Flip the Script Once during your turn, if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Rarity: Double Rare
Card Number: 142/217
Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokemon to 1 of your opponent's Pokemon.
Rarity: Rare
Card Number: 099/217
Search your deck for up to 2 Basic Pokemon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 184/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Double Rare
Card Number: 043/217
Search your deck for a Pokemon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokemon ex, Pokemon V, etc. have Rule Boxes.)
Rarity: Common
Card Number: 198/217
Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 191/217
You can use this card only if you discard another card from your hand.Search your deck for up to 4 Lightning Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 185/217
Search your deck for a Pokemon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokemon ex, Pokemon V, etc. have Rule Boxes.)
Rarity: Common
Card Number: 198/217
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 192/217
You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last turn.Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Rarity: Uncommon
Card Number: 201/217
Ability: Incandescent Body If this Pokemon is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Burned.
Rarity: Illustration Rare
Card Number: 223/217
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 018/217
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokemon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent's Pokemon ex.
Rarity: Uncommon
Card Number: 180/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 213/217
If the Team Rocket's Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Team Rocket's Pokemon is Knocked Out), the Attacking Pokemon is now Asleep.
Rarity: Uncommon
Card Number: 206/217
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Facade (60+)If this Pokemon is Burned or Poisoned, this attack does 100 more damage.
Attack 2: [CCC] Feathery Strike (150)Discard 2 Energy from this Pokemon, and this attack also does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 170/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/217
During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 199/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 171/217