Card Type: Fighting
HP: 230
Stage: Basic
Attack 1: [FC] Orichalcum Fang (50+)If any of your Pokemon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 120 more damage.
Attack 2: [FFC] Impact Blow (200)During your next turn, this Pokemon can't use Impact Blow.
Weakness: Px2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 121/217
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [W] Ice Shot (20)This attack also does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [WWW] Frosty Typhoon (130)During your next turn, this Pokemon can't use Frosty Typhoon.
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 054/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Facade (60+)If this Pokemon is Burned or Poisoned, this attack does 100 more damage.
Attack 2: [CCC] Feathery Strike (150)Discard 2 Energy from this Pokemon, and this attack also does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 170/217
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 018/217
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [CC] Agility (40)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PD] Enhanced Blade (70+)If this Pokemon has a Pokemon Tool attached, this attack does 70 more damage.
Retreat Cost: 0
Rarity: Uncommon
Card Number: 157/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Multiplying Cocoon Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Silcoon or a Cascoon and put it onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 012/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Ability: Evolutionary Guidance Once during your turn, if this Pokemon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 151/217
Ability: Supreme Overlord Attacks used by this Pokemon do 30 more damage to your opponent's Active Pokemon for each Prize card your opponent has taken (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 148/217
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokemon.
Rarity: Uncommon
Card Number: 060/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Alluring Wings Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Each player draws a card.
Rarity: Uncommon
Card Number: 053/217
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Card Type: Fire
HP: 140
Stage: Basic
Attack 1: [RR] Flare Fall (30+)If you have at least 4 Fire Energy in play, this attack does 90 more damage.
Weakness: Wx2
Retreat Cost: 3
Rarity: Rare
Card Number: 025/217
Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 143/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [F] Light Punch (20)
Attack 2: [FFC] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took during their last turn.
Weakness: Px2
Retreat Cost: 3
Rarity: Rare
Card Number: 122/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Look at the top 6 cards of your deck and attach a Basic Energy card you find there to 1 of your Pokemon. Shuffle the other cards back into your deck.
Rarity: Common
Card Number: 215/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Uncommon
Card Number: 015/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Ability: Evolutionary Guidance Once during your turn, if this Pokemon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 151/217
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow CoatingDouble the number of damage counters on each of your opponent's Pokemon.
Attack 2: [WCC] Blizzard (120)This attack also does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 051/217
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokemon in play.
Rarity: Uncommon
Card Number: 194/217