Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 191/217
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] DeceitSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [DC] Torment (30)Choose 1 of your opponent's Active Pokemon's attacks. During your opponent's next turn, that Pokemon can't use that attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 126/217
You can use this card only if you discard another card from your hand.Search your deck for up to 4 Lightning Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 185/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 187/217
Ability: Evolutionary Guidance Once during your turn, if this Pokemon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 151/217
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 144/217
Ability: Supreme Overlord Attacks used by this Pokemon do 30 more damage to your opponent's Active Pokemon for each Prize card your opponent has taken (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 148/217
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokemon.
Rarity: Uncommon
Card Number: 060/217
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [DC] Gnaw Off (30+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 128/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Alluring Wings Once during your turn, if this Pokemon is in the Active Spot, you may use this Ability. Each player draws a card.
Rarity: Uncommon
Card Number: 053/217
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Card Type: Fire
HP: 140
Stage: Basic
Attack 1: [RR] Flare Fall (30+)If you have at least 4 Fire Energy in play, this attack does 90 more damage.
Weakness: Wx2
Retreat Cost: 3
Rarity: Rare
Card Number: 025/217
Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 143/217
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [LC] Breakthrough Assault (20+)If this Pokemon moved from your Bench to the Active Spot this turn, this attack does 90 more damage.
Attack 2: [RLC] Dragon Claw (130)
Retreat Cost: 1
Rarity: Rare
Card Number: 153/217
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokemon.
Rarity: Rare
Card Number: 019/217
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [CC] Rocket Feathers (60x)You may discard any number of Supporter cards that have "Team Rocket" in their name from your hand, and this attack does 60 damage for each card you discarded in this way.
Attack 2: [DCC] Hammer In (100)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 127/217
Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokemon to 1 of your opponent's Pokemon.
Rarity: Rare
Card Number: 099/217
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [F] Light Punch (20)
Attack 2: [FFC] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took during their last turn.
Weakness: Px2
Retreat Cost: 3
Rarity: Rare
Card Number: 122/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [LLC] Thunder Blast (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 067/217
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217
Look at the top 6 cards of your deck and attach a Basic Energy card you find there to 1 of your Pokemon. Shuffle the other cards back into your deck.
Rarity: Common
Card Number: 215/217
Ability: Champion's Call Once during your turn, you may search your deck for a Cynthia's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 110/217
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 042/217
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 208/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Uncommon
Card Number: 015/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Ability: Evolutionary Guidance Once during your turn, if this Pokemon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 151/217
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow CoatingDouble the number of damage counters on each of your opponent's Pokemon.
Attack 2: [WCC] Blizzard (120)This attack also does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 051/217
This card can only be attached to a Team Rocket's Pokemon. If this card is attached to anything other than a Team Rocket's Pokemon, discard this card.As long as this card is attached to a Pokemon, it provides 2 in any combination of [P] Energy and [D] Energy.
Rarity: Uncommon
Card Number: 217/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217