Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [G] Stun Spore (40)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [G] Energy Straw (80x)Your opponent reveals their hand, and this attack does 80 damage for each Energy card you find there.
Weakness: Rx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 219/217
Ability: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokemon with 1 of your Benched Pokemon.
Rarity: Double Rare
Card Number: 152/217
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 018/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [DC] Gnaw Off (30+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 128/217
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217
Card Type: Lightning
HP: 350
Stage: Stage 2
Attack 1: [LL] Split BombThis attack does 60 damage to each of 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [LLL] Disaster Shock (190)You may discard 2 Lightning Energy from this Pokemon and make your opponent's Active Pokemon Paralyzed.
Weakness: Fx2
Retreat Cost: 2
Rarity: Mega Attack Rare
Card Number: 266/217
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x)If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokemon.
Attack 2: [GWL] Crown Opal (180)During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Basic non-Colorless Pokemon.
Weakness: Fx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 179/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/217
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [DC] Knock Off (20)Discard a random card from your opponent's hand.
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 134/217
During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 199/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] AscensionSearch your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 085/217
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [CC] Agility (40)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PD] Enhanced Blade (70+)If this Pokemon has a Pokemon Tool attached, this attack does 70 more damage.
Retreat Cost: 0
Rarity: Uncommon
Card Number: 157/217
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokemon.
Rarity: Uncommon
Card Number: 060/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 171/217
Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 143/217
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 036/217
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow CoatingDouble the number of damage counters on each of your opponent's Pokemon.
Attack 2: [WCC] Blizzard (120)This attack also does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 051/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 143/217