Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 187/217
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 144/217
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [CC] Rocket Feathers (60x)You may discard any number of Supporter cards that have "Team Rocket" in their name from your hand, and this attack does 60 damage for each card you discarded in this way.
Attack 2: [DCC] Hammer In (100)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 127/217
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 042/217
This card can only be attached to a Team Rocket's Pokemon. If this card is attached to anything other than a Team Rocket's Pokemon, discard this card.As long as this card is attached to a Pokemon, it provides 2 in any combination of [P] Energy and [D] Energy.
Rarity: Uncommon
Card Number: 217/217
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] DeceitSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [DC] Torment (30)Choose 1 of your opponent's Active Pokemon's attacks. During your opponent's next turn, that Pokemon can't use that attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 126/217
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 187/217
Ability: Tenacious Body If this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Mega Attack Rare
Card Number: 268/217
Card Type: Colorless
HP: 270
Stage: Stage 1
Attack 1: [CCC] Work Rush (80x)Flip a coin for each Energy attached to this Pokemon. This attack does 80 damage for each heads.
Weakness: Fx2
Retreat Cost: 3
Rarity: Double Rare
Card Number: 164/217
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Promo
Card Number: 036
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Ability: Tenacious Body If this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Double Rare
Card Number: 116/217
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [LC] Breakthrough Assault (20+)If this Pokemon moved from your Bench to the Active Spot this turn, this attack does 90 more damage.
Attack 2: [RLC] Dragon Claw (130)
Retreat Cost: 1
Rarity: Rare
Card Number: 153/217
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Illustration Rare
Card Number: 239/217
Switch your Active Pokemon with 1 of your Benched Pokemon. If you do, draw cards until you have 5 cards in your hand.
Rarity: Common
Card Number: 200/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Illustration Rare
Card Number: 220/217
Ability: X-Boot Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokemon and Metal Pokemon in any way you like. Then, shuffle your deck.
Rarity: Special Illustration Rare
Card Number: 289/217
Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon ex, that player takes 1 fewer Prize card. The effect of Shadowy Concealment doesn't stack.
Rarity: Mega Attack Rare
Card Number: 269/217
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Special Illustration Rare
Card Number: 292/217
Switch your Active Pokemon with 1 of your Benched Pokemon. If you do, draw cards until you have 5 cards in your hand.
Rarity: Special Illustration Rare
Card Number: 293/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 232/217
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Promo
Card Number: 032
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 246/217
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [C] Horrifying Revenge (30+)If any of your Hop's Pokemon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 100 more damage.
Attack 2: [PCC] Corner (90)During your opponent's next turn, the Defending Pokemon can't retreat.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 237/217
If you have more Prize cards remaining than your opponent, attacks used by the Pokemon this card is attached to cost Colorless less.
Rarity: Ultra Rare
Card Number: 259/217
Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [G] Stun Spore (40)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [G] Energy Straw (80x)Your opponent reveals their hand, and this attack does 80 damage for each Energy card you find there.
Weakness: Rx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 219/217
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Illustration Rare
Card Number: 250/217
Ability: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokemon with 1 of your Benched Pokemon.
Rarity: Double Rare
Card Number: 152/217
Ability: Trade You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Rarity: Double Rare
Card Number: 137/217