Details
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular AscensionFor each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Evo-Lariat (40+)This attack does 40 more damage for each of your Evolution Pokémon in play.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 039/086
Details
Ability: Poison Point If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
Rarity: Uncommon
Card Number: 056/086
Near Mint
Details
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [RR] V-Force (120)If you have 4 or fewer Benched Pokémon, this attack does nothing.
Weakness: Wx2
Retreat Cost: 1
Rarity: Promo
Card Number: 208
Near Mint
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [L] Static Shock (20)
Weakness: Fx2
Retreat Cost: 0
Rarity: Illustration Rare
Card Number: 112/086
Near Mint
Details
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [CC] Round (20x)This attack does 20 damage for each of your Pokémon in play that has the Round attack.
Weakness: Lx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 103/086
Near Mint
Details
Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 084/086
Ability: Stimulated Evolution If you have Shelmet in play, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Illustration Rare
Card Number: 094/086
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [C] Dream CallingSearch your deck for any number of Fennel cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Sleep Pulse (50)Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 117/086
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [G] Leafage (10)
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 006/086
Card Type: Colorless
HP: 100
Stage: Stage 1
Attack 1: [C] Do the Wave (20+)This attack does 20 more damage for each of your Benched Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 076/086
Ability: Mighty Shell Prevent all damage from and effects of attacks done to this Pokémon by your opponent's Pokémon that have any Special Energy attached.
Rarity: Rare
Card Number: 023/086
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular AscensionFor each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Evo-Lariat (40+)This attack does 40 more damage for each of your Evolution Pokémon in play.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 039/086
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Dangerous Reaction (30+)If your opponent's Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
Attack 2: [GC] Seed Bomb (60)
Weakness: Rx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 011/086
Card Type: Lightning
HP: 230
Stage: Basic
Attack 1: [CC] Slash (50)
Attack 2: [LLC] Voltage Burst (130+)This attack does 50 more damage for each Prize card your opponent has taken. This Pokémon also does 30 damage to itself.
Weakness: Fx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 034/086
Card Type: Colorless
HP: 80
Stage: Stage 1
Attack 1: [C] Fly (40)Flip a coin. If tails, this attack does nothing. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 0
Rarity: Illustration Rare
Card Number: 149/086
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [C] ChargeSearch your deck for a Basic Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [LCC] Disaster Volt (110)Discard an Energy from this Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Promo
Card Number: 209
Ability: Gentle Fin Once during your turn, if this Pokémon is in the Active Spot, you may put a Basic Pokémon with 70 HP or less from your discard pile onto your Bench.
Rarity: Uncommon
Card Number: 024/086
This card provides [C] Energy.If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
Rarity: Uncommon
Card Number: 086/086
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular AscensionFor each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Evo-Lariat (40+)This attack does 40 more damage for each of your Evolution Pokémon in play.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 039/086
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokémon.
Rarity: Uncommon
Card Number: 031/086
Card Type: Water
HP: 170
Stage: Stage 2
Attack 1: [CCC] Round (70x)This attack does 70 damage for each of your Pokémon in play that has the Round attack.
Attack 2: [WCCC] Hyper Voice (160)
Weakness: Lx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 021/086
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [C] Cellular EvolutionSearch your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Spray Fluid (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 038/086
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Add OnDraw 4 cards.
Attack 2: [CC] Swift Flight (120)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 073/086
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokémon.
Rarity: Uncommon
Card Number: 031/086
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Thunder Fang (60)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [LLLC] Buzz Flip (100x)Flip 4 coins. This attack does 100 damage for each heads.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 032/086
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Bemusing Aroma (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed and Poisoned. If tails, your opponent's Active Pokémon is now Confused.
Attack 2: [GCC] Cut (70)
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 007/086
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [C] Peck Off (10)Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 015/086