Details
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Derail (10)Discard a Special Energy from your opponent's Active Pokémon.
Attack 2: [2] Let's All Rollout (20x)This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 221/264
Details
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [1] Raised BadSearch your deck for up to 2 D Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Attack 2: [3] Smash Kick (30)
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 149/264
Details
During this turn, your Fusion Strike Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 236/264
Details
This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
Rarity: Uncommon
Card Number: 244/264
Details
Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 233/264
Details
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Water Pulse (20)Your opponent's Active Pokemon is now asleep.
Attack 2: [2] Circus Soaking (60x) Your opponent reveals their hand. This attack does 60 damage for each Supporter card you find there.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 069/264
Details
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [1] Joust (20)Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
Attack 2: [1P] Reflect Energy (60)Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 123/264
Details
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached.The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active Water Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 243/264
Details
Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
Rarity: Uncommon
Card Number: 241/264
Details
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Reckless Charge (20)Flip a coin. If tails, this Pokemon also does 10 damage to itself.
Weakness: Mx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 071/264
Details
You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.)Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
Rarity: Uncommon
Card Number: 230/264
Details
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Pound 20
Attack 2: [2] Let's All Rollout (20x)This attack does 20 damage for each of your Benched Pokemon that has the Let's All Rollout attack.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 110/264
Details
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Force RegenerationPut a Basic Pokemon V from your opponent's discard pile onto their Bench. If you do, put damage counters on the Pokémon until its remaining HP is 30.
Attack 2: [2P] Spooky Shot (80)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 118/264
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Bone Block (20)During your opponent's next turn, Pokémon can't be played from your opponent's hand to evolve the Defending Pokémon.
Attack 2: [1D] Dark Cutter (70)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 173/264
Details
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [D] Silence (30)Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Attack 2: [D] Merciless Strike (60+)If your opponent's Active Pokémon already has any damage counters on it, this attack does 90 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 161/264
Details
Ability — Byway of the Nine-Tailed FoxThe Retreat Cost of each of your Pokemon that has any R Energy attached is 2 Less.
Rarity: Uncommon
Card Number: 031/264
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your bench. Then, shuffle your deck.
Attack 2: [L] Static Shock (20)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 090/264
Details
Ability — Muddy MakerOnce during your turn, you may attach a W Energy card of a F Energy card from your hand to 1 of your Pokemon.
Rarity: Holo Rare
Card Number: 064/264
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Spark Duo (20+)If 1 of you Minun used an attack during your last turn, this attack does 100 more damage.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 089/264
Details
You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.)Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
Rarity: Uncommon
Card Number: 230/264
Details
Ability — Red AssistOnce during your turn, you may attach a Psychic Energy card from your hand to 1 of your Latios.
Rarity: Rare
Card Number: 193/264
Details
Ability — Slimy RoomAs long as this Pokémon is in the Active Spot, whenever your opponent tries to attach an Energy card from their hand to a Pokémon, they must flip a coin. If tails, your opponent discards that Energy card instead of attaching it, and this doesn't use up their Energy attachment for the turn.
Rarity: Rare
Card Number: 197/264