Details
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [F] Lunge Out (10)
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 077/159
Details
Attacks used by the Hop's Pokémon this card is attached to cost Colorless less and do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 148/159
Details
Ability — Sunny DayAttacks used by your Grass Pokémon and Fire Pokémon do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Common
Card Number: 007/159
Details
Ability — Daunting GazeAs long as this Pokémon is in the Active Spot, your opponent can't play any Item cards from their hand.
Rarity: Holo Rare
Card Number: 095/159
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [2] Voltaic Chain (20+)This attack does 20 more damage for each Lightning Energy attached to all of your Iono’s Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/159
Details
Ability — Extra HelpingsAttacks used by your Hop's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). The effect of Extra Helpings doesn't stack.
Rarity: Holo Rare
Card Number: 117/159
Details
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 146/159
Details
Ability — Vibrant DanceAll of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't stack.
Rarity: Holo Rare
Card Number: 037/159
Details
Ability — Tuning EchoIf you have the same number of cards in your hand as your opponent, ignore all Energy in the cost of Frightening Howl used by this Pokémon.
Rarity: Holo Rare
Card Number: 128/159
Details
Card Type: Water
HP: 210
Stage: Basic
Attack 1: [W] Razor Fin (30)
Attack 2: [1WW] Purging Strike (120+)You may discard your hand. If you discarded any cards in this way, this attack does 120 more damage.
Weakness: Lx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 043/159
Details
Card Type: Metal
HP: 230
Stage: Basic
Attack 1: [1] Insta-Strike (30)This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1MMM] Brave Slash (240)During your next turn, this Pokémon can’t use Brave Slash.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 111/159
Details
Ability — Electric StreamerAs often as you like during your turn, you may attach a Basic Lightning Energy card from your hand to 1 of your Iono's Pokémon.
Rarity: Double Rare
Card Number: 053/159
Details
Ability — Scalding SteamOnce during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Burned.
Rarity: Double Rare
Card Number: 031/159
Details
Ability — ShowtimeOnce during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
Rarity: Holo Rare
Card Number: 018/159
Details
Card Type: Fighting
HP: 140
Stage: Stage 1
Attack 1: [1F] Rumble (30)During your opponent’s next turn, the Defending Pokémon can’t retreat.
Attack 2: [2F] Break Ground (140)This attack also does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Gx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 087/159
Details
Ability — Extra HelpingsAttacks used by your Hop's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). The effect of Extra Helpings doesn't stack.
Rarity: Holo Rare
Card Number: 117/159
Details
Card Type: Psychic
HP: 190
Stage: Basic
Attack 1: [1P] Mischievous HandsChoose 2 of your opponent’s Pokémon and put 3 damage counters on each of them.
Attack 2: [1PP] Ghostly Trip (120)Your opponent’s Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Double Rare
Card Number: 069/159
Near Mint
Ability — Inviting WinkWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have your opponent reveal their hand and you put any number of Basic Pokémon you find there onto their Bench.
Rarity: Illustration Rare
Card Number: 164/159
Near Mint
Details
Ability — Fairy ZoneThe Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Rarity: Double Rare
Card Number: 056/159
Near Mint
Details
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Ultra Rare
Card Number: 180/159