Details
Ability: Fall Back to Reload Once during your turn, when this Pokmon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokmon.
Rarity: Shiny Rare
Card Number: 141/132
Details
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 077/132
Details
Ability: Solar Transfer As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokmon to another of your Pokmon.
Rarity: Double Rare
Card Number: 003/132
Details
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 060/132
Details
Card Type: Lightning
HP: 330
Stage: Stage 1
Attack 1: [LL] Flash Ray (120)During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon.
Attack 2: [LLL] Riotous Blasting (200+)You may discard all Energy from this Pokemon and have this attack do 130 more damage.
Weakness: Fx2
Retreat Cost: 0
Rarity: Double Rare
Card Number: 050/132
Details
Ability: Haphazard Hammer Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent's Active Pokmon.
Rarity: Common
Card Number: 097/132
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [R] SingeYour opponent's Active Pokemon is now Burned.
Attack 2: [RRC] Backfire (130)Put 2 Fire Energy attached to this Pokemon into your hand.
Weakness: Wx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 025/132
Details
Ability: Fermented Juice Once during your turn, if this Pokmon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokmon.
Rarity: Uncommon
Card Number: 011/132
Details
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [C] Jam-PackedSearch your deck for a Basic Grass Energy card and attach it to this Pokemon. Then, shuffle your deck.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 004/132
Details
Ability: Energized Steps Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Look at the top 4 cards of your deck and attach any number of Basic Energy cards you find there to your Pokmon in any way you like. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 063/132
Details
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [R] Scorching Earth (40)If your opponent has a Stadium in play, discard it. If you do, your opponent can't play any Stadium cards from their hand during their next turn.
Weakness: Wx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 031/132
Details
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W] Chilling WingsThis attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Your opponent's Active Pokemon is now Asleep.
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 043/132
Details
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [C] All-You-Can-GrabFlip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck.
Attack 2: [MCC] Speed Attack (100)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 099/132
Details
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Upper Spark (50+)If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage.
Attack 2: [LL] Flashing Bolt (160)During your next turn, this Pokemon can't use Flashing Bolt.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 047/132
Details
Card Type: Metal
HP: 140
Stage: Basic
Attack 1: [M] Beam (30)
Attack 2: [MMC] Chrono Burst (80+)You may shuffle all Energy attached to this Pokemon into your deck and have this attack do 80 more damage.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Rare
Card Number: 095/132
Details
Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
Rarity: Uncommon
Card Number: 120/132
Details
Search your deck for a Mega Evolution Pokmon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 121/132
Details
Ability: Fall Back to Reload Once during your turn, when this Pokmon moves from the Active Spot to the Bench, you may use this Ability. Attach up to 2 Basic Water Energy cards from your hand to this Pokmon.
Rarity: Rare
Card Number: 038/132
Details
Card Type: Water
HP: 150
Stage: Basic
Attack 1: [W] Riptide (20x)This attack does 20 damage for each Basic Water Energy card in your discard pile. Then, shuffle those cards into your deck.
Attack 2: [WWC] Swirling Waves (130)Discard 2 Energy from this Pokemon.
Weakness: Lx2
Retreat Cost: 3
Rarity: Rare
Card Number: 034/132
Details
Ability: Explosiveness If this Pokmon is in your hand when you are setting up to play, you may put it face down in the Active Spot.
Rarity: Rare
Card Number: 028/132
Details
Card Type: Fighting
HP: 30
Stage: Basic
Attack 1: Pow-Pow Punching (10+)Flip a coin until you get tails. This attack does 30 more damage for each heads.
Weakness: Px2
Rarity: Common
Card Number: 071/132
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [LL] Electro Fall (30+)If you have at least 4 Lightning Energy in play, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 048/132
Details
Card Type: Water
HP: 150
Stage: Basic
Attack 1: [W] Riptide (20x)This attack does 20 damage for each Basic Water Energy card in your discard pile. Then, shuffle those cards into your deck.
Attack 2: [WWC] Swirling Waves (130)Discard 2 Energy from this Pokemon.
Weakness: Lx2
Retreat Cost: 3
Rarity: Rare
Card Number: 034/132
Details
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 075/132
Details
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Push Down (50)Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
Weakness: Rx2
Retreat Cost: 2
Rarity: Common
Card Number: 009/132
Details
During this turn, attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 124/132
Details
Ability: Psychic Draw Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Draw 3 cards.
Rarity: Rare
Card Number: 056/132
Details
Whenever any player puts a Basic non-Darkness Pokmon onto their Bench during their turn, place 2 damage counters on that Pokmon.
Rarity: Uncommon
Card Number: 127/132
Details
Ability: Heave-Ho Catcher Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Switch in 1 of your opponent's Benched Pokmon to the Active Spot.
Rarity: Rare
Card Number: 073/132
Details
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 116/132
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 168/132