Ability — Tri HowlOnce during your turn, you may look at the top 3 cards of your deck. Attach any number of Energy cards you find there to your Pokémon in any way you like. Discard the other cards.
Rarity: Rare
Card Number: 140/193
Ability — Gather MaterialsYou must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 3 cards.
Rarity: Rare
Card Number: 105/193
Card Type: Dark
HP: 70
Stage: Basic
Attack 1: [1D] Ambush (20+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 138/193
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] Ride the Wind (10)Flip a coin. If heads, switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 022/193
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [L] Thunder Wave (10)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 077/193
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [1] Magnetic ChargeAttach up to 2 Basic L Energy from your discard pile to 1 of your Benched Pokemon.
Attack 2: [1L] Speed Ball (20)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 065/193
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [1] RestThis Pokemon is now Asleep. Heal 60 damage from it.
Attack 2: [1W] Double-Edge (50)This Pokemon also does 10 damage to itself.
Weakness: Mx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 054/193
Card Type: Colorless
HP: 140
Stage: Stage 1
Attack 1: [1] Either FaceChoose a player. That player shuffles their hand into their deck and draws 4 cards.
Attack 2: [3] Power Beam (130)
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 155/193
Ability — Swelling FlashOnce during your turn, if this card is in your hand and you have more Prize cards remaining than your opponent, you may play this card onto your Bench.
Rarity: Rare
Card Number: 071/193
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [2] Angry Horn (20+)This attack does 10 more damage for each damage counter on this Pokémon.
Attack 2: [1FF] Combat Tackle (130)This Pokémon also does 30 damage to itself.
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 108/193
Ability — Stir and SnoozeIf this Pokémon is Asleep, flip 2 coins instead of 1 during Pokémon Checkup. If either of them is tails, this Pokémon is still Asleep.
Rarity: Rare
Card Number: 162/193
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1] Revival BlessingPut a Pokémon from your discard pile onto your Bench.
Attack 2: [PP] Psybeam (50)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 099/193
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1] Revival BlessingPut a Pokémon from your discard pile onto your Bench.
Attack 2: [PP] Psybeam (50)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 099/193
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-W Pokemon, put 2 damage counters on that Pokemon.This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.
Rarity: Uncommon
Card Number: 174/193
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [1] Double Stab (30x)Flip 2 coins. This attack does 30 damage for each heads.
Attack 2: [G] Order a Raid (120)Choose 1 of your Benched Combee and shuffle that Pokemon and all attached cards into your deck. If you can't shuffle a Combee into your deck, this attack does nothing.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 009/193
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Deck and Hide (20)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [2F] Elbow Strike (90)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 109/193
Card Type: Dark
HP: 70
Stage: Basic
Attack 1: [1] Night EyesYour opponent's Active Pokémon is now Asleep.
Attack 2: [D] Unseen Claw (20+)If your opponent's Active Pokémon is affected by a Special Condition, this attack does 70 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 136/193
Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.You may play as many Item cards as you like during your turn.
Rarity: Common
Card Number: 183/193
Card Type: Dark
HP: 50
Stage: Basic
Attack 1: [1] Looking for BerriesSearch your discard pile for a Basic Energy card, reveal it, and put it into your hand.
Attack 2: [D] Scratch (10)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 144/193
While attached to a Pokemon, this card provides 1 Energy.If you have more Prize cards remaining than your opponent and this card is attached to an Evolution Pokemon that doesn’t have a Rule Box, it provides 3 Energy of any type instead.
Rarity: Uncommon
Card Number: 192/193
Card Type: Colorless
HP: 60
Stage: Stage 1
Attack 1: [2] Gentle Slap (50)
Attack 2: [3] Gnaw RelentlesslyPut 1 damage counter on each of your opponent's Pokémon for each of your Maushold in play.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 168/193
Once during each player's turn, that player may search their deck for a Basic Pokémon that doesn’t have a Rule Box and put it onto their Bench. Then, that player shuffles their deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)You may play only 1 satium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A stadium with the same name can't be played.
Rarity: Uncommon
Card Number: 171/193
Card Type: Water
HP: 180
Stage: Stage 1
Attack 1: [2W] Revengeful Storm (80+)If you have more Prize cards remaining than your opponent, this attack does 100 more damage.
Attack 2: [2WW] Berserker Tackle (200)This Pokemon also does 50 damage to itself
Weakness: Lx2
Resistance: None
Retreat Cost: 4
Rarity: Rare
Card Number: 043/193
Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.You may play only 1 Supporter card during your turn.
Rarity: Rare
Card Number: 172/193
Details
The Basic Pokemon this card is attached to gets +50 HP.You may attach any number of Pokemon Tools to your Pokemon during your turn. You may attach only 1 Pokemon Tool to each Pokemon, and it stays attached.
Rarity: Uncommon
Card Number: 173/193
As long as this card is attached to a Pokemon, it provides every type of Energy but provides only 1 Energy at a time.If the Pokemon this card is attached to has any other Special Energy attached to it, this card provides 1 Energy instead.
Rarity: Uncommon
Card Number: 191/193
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [W] Exciting Dance (60)Switch this Pokemon with 1 of your Benched Pokemon, then your opponent switches their Active Pokemon with 1 of their Benched Pokemon.
Attack 2: [1W] Spiral Shot (230)Put 2 Energy from this Pokemon into your hand.
Weakness: Lx2
Retreat Cost: 2
Rarity: Special Illustration Rare
Card Number: 260/193
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [R] SingeYour opponent's Active Pokémon is now Burned.
Attack 2: [2] Overrun (60)This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 200/193
Details
Card Type: Water
HP: 180
Stage: Stage 1
Attack 1: [1W] Icicle Missile (50)
Attack 2: [1WW] Special Horn (80+)If this Pokemon has any Special Energy attached, this attack does 140 more damage.
Weakness: Mx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 055/193
Details
Card Type: Metal
HP: 170
Stage: Stage 2
Attack 1: [M] Accelerate (50)If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [2M] Spinning Bird (200)Discard 2 Energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 148/193
Details
Ability — Balloon TherapyOnce during your turn, you may attach a Therapeutic Energy card from your hand to 1 of your Pokémon.
Rarity: Rare
Card Number: 084/193
Details
Ability — Swelling FlashOnce during your turn, if this card is in your hand and you have more Prize cards remaining than your opponent, you may play this card onto your Bench.
Rarity: Rare
Card Number: 071/193