Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Data Displacement (10)Flip a coin. If heads, move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 142/182
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2W] Water Pulse (30)Your opponent’s Active Pokémon is now Asleep.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 041/182
If the Pokémon this card is attached to does not have a Rule Box, it gets +100 HP and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 more Prize card for it. (Pokémon ex, Pokémon V have Rule Boxes.)You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 166/182
Ability — Suction Cup DrawWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.
Rarity: Common
Card Number: 034/182
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [2] Unhinged Scissors (30+)If this Pokémon is affected by a Special Condition, this attack does 160 more damage.
Attack 2: [FF] Boiled Press (80)This Pokémon is now Burned.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 105/182
You can use this card only if any of your Pokémon were Knocked Out during your opponent's last turn.Attach a Basic [R] Energy card from your discard pile to 1 of your Pokémon. If you do, draw cards until you have 6 cards in your hand.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 167/182
Card Type: Lightning
HP: 230
Stage: Basic
Attack 1: [1LL] Arm Press (160)
Attack 2: [3L] Amp You Very Much (120)If your opponent's Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.
Weakness: Fx2
Resistance: None
Retreat Cost: 4
Rarity: Special Illustration Rare
Card Number: 248/182
Ability — Coin BonusOnce during your turn, you may draw a card. If this Pokemon is in the Active Spot, draw 1 more card.
Rarity: Ultra Rare
Card Number: 231/182
Ability — Toxic PowderOnce during your turn, if this Pokémon has an Ancient Booster Energy Capsule attached, you may make both Active Pokémon Poisoned.
Rarity: Rare
Card Number: 123/182
Ability — Slime Mold ColonyCards in your opponent's discard pile can't be put into their hand by an effect of your opponent's Abilities or Trainer cards.
Rarity: Uncommon
Card Number: 017/182
Ability — Stellar Veil Prevent all damage counters from being placed on your Benched Pokémon by effects of attacks used by your opponent's Basic Pokémon.
Rarity: Common
Card Number: 126/182
Ability — Buggy TurboOnce during your turn, you may flip a coin. If heads, attach up to 4 Basic Energy cards from your discard pile to this Pokemon. If tails, discard an Energy from this Pokemon.
Rarity: Rare
Card Number: 144/182
Ability — Thermal ReactorOnce during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of R Energy from your other Pokemon on it.
Rarity: Rare
Card Number: 028/182
The Ancient Pokémon this card is attached to gets +60HP, recovers from all Special Conditions, and can't be affected by any Special Conditions.You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 159/182
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [1] Hard Headbutt (20)Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [3] Land Crush (80)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Common
Card Number: 090/182
Ability — Clairvoyant SenseOnce during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
Rarity: Rare
Card Number: 072/182
Card Type: Water
HP: 160
Stage: Basic
Attack 1: [1] Supplemental Swallow-UpLook at the top 5 cards of your deck and attach any number of Basic Energy cards you find there to this Pokémon. Shuffle the other cards back into your deck.
Attack 2: [4W] Hydro Splash (180)
Weakness: Lx2
Resistance: None
Retreat Cost: 4
Rarity: Uncommon
Card Number: 055/182
Ability — Suddenly SelectWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Pokémon Tool cards and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 053/182
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Mountain ScroungingLook at the top card of your deck. You may put that card into your hand. If you don’t, discard that card and draw a card.
Attack 2: [P] Mumble (10)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 082/182
Shuffle your hand into your deck. Then draw 4 cards. If you go second and it's your first turn, draw 8 cards instead.You may play only 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: 238/182
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [F] Hydro Lander (160)Attach up to 3 Basic F Energy from your discard pile to your Benched Pokémon in any way you like.
Attack 2: [2] Sonic DiveDiscard 2 Energy from this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 0
Rarity: Ultra Rare
Card Number: 219/182
You can play this card only if you have more Prize cards remaining than your opponent.Switch in 1 of your opponent's Benched Pokémon to the Active Spot.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 160/182
If this card is in your hand when you are setting up to play, you may put it face down in the Active Spot or on your Bench as if it were a 120-HP C Basic Pokémon. (You can do this only when you are seting up to play.) At any time during your turn, you may discard this card from play.This card can't be affected by any Special Conditions and can't retreat. If this card is Knocked Out, your opponent can't take any PRize cards for it.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 175/182
Card Type: Water
HP: 120
Stage: Basic
Attack 1: [W] Snow BringerAttach up to 2 Basic W Energy cards from your discard pile to 1 of your Pokemon.
Attack 2: [1WW] Wrathful Blade (130)Discard 2 Energy from this Pokemon.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 057/182
Ability — Rob-' n' -RunWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at your opponent’s hand, choose 2 Energy cards you find there, and have your opponent shuffle them into their deck.
Rarity: Rare
Card Number: 120/182
Ability — StanceWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage from and effects of attacks done to this Pokémon during your opponent's next turn.
Rarity: Rare
Card Number: 081/182
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Corkscrew Punch (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/182
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Daunting EyesFlip a coin until you get tails. For each heads, shuffle an Energy attached to your opponent’s Active Pokémon into their deck.
Attack 2: [1G] Cutting Wind (70)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 002/182