Details
Ability: Midnight Fluttering As long as this Pokemon is in the Active Spot, your opponent's Active Pokemon has no Abilities, except for Midnight Fluttering.
Rarity: Rare
Card Number: 043/131
Details
Ability: Battle-Hardened When you play this Pokemon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokemon.
Rarity: Rare
Card Number: 054/131
Details
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 085/131
Details
Choose up to 2 of your Ancient Pokemon and attach a Basic Energy card from your discard pile to each of them. If you attached any Energy in this way, draw 3 cards.
Rarity: Uncommon
Card Number: 120/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Ability: Adrena-Pheromone If this Pokemon has any Darkness Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Rare
Card Number: 045/131
Details
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Details
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Details
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Details
Each Pokemon that has any Energy attached (both yours and your opponent's) recovers from all Special Conditions and can't be affected by any Special Conditions.
Rarity: Uncommon
Card Number: 108/131
Details
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Details
Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may heal all damage from your Active Grass Pokemon. If you healed any damage in this way, discard all Energy from that Pokemon.
Rarity: Rare
Card Number: 008/131
Details
Ability: Adrena-Pheromone If this Pokemon has any Darkness Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Rare
Card Number: 045/131
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to MusterSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [DCC] Pitch-Black Fangs (100)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 010/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
Details
Choose 1:* Switch your Active Pokemon with 1 of your Benched Pokemon.* During this turn, attacks used by your Pokemon do 30 more damage to your opponent's Active Pokemon ex and Active Pokemon V (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 113/131
Details
The Retreat Cost of the Pokemon this card is attached to is Colorless less. If that Pokemon's remaining HP is 30 or less, it has no Retreat Cost.
Rarity: Uncommon
Card Number: 126/131
Details
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land CollapseDiscard the top card of your opponent's deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards in this way.
Attack 2: [FFCC] Giant Tusk (160)
Weakness: Px2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 055/131