Details
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Details
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Details
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Details
Each Pokemon that has any Energy attached (both yours and your opponent's) recovers from all Special Conditions and can't be affected by any Special Conditions.
Rarity: Uncommon
Card Number: 108/131
Details
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Details
Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may heal all damage from your Active Grass Pokemon. If you healed any damage in this way, discard all Energy from that Pokemon.
Rarity: Rare
Card Number: 008/131
Details
Ability: Adrena-Pheromone If this Pokemon has any Darkness Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Rare
Card Number: 045/131
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to MusterSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [DCC] Pitch-Black Fangs (100)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 010/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
Details
Choose 1:* Switch your Active Pokemon with 1 of your Benched Pokemon.* During this turn, attacks used by your Pokemon do 30 more damage to your opponent's Active Pokemon ex and Active Pokemon V (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 113/131
Details
The Retreat Cost of the Pokemon this card is attached to is Colorless less. If that Pokemon's remaining HP is 30 or less, it has no Retreat Cost.
Rarity: Uncommon
Card Number: 126/131
Details
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land CollapseDiscard the top card of your opponent's deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards in this way.
Attack 2: [FFCC] Giant Tusk (160)
Weakness: Px2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 055/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WCC] Wash the Slate Clean (70)You may put 2 Energy attached to your opponent's Active Pokemon into their hand.
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 019/131
Details
During this turn, attacks used by your Pokemon do 40 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 096/131
Details
Discard your hand and search your deck for a Pokemon, a Supporter card, and a Basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 115/131
Details
Shuffle your hand into your deck. Then, draw 4 cards. If your opponent has 3 or fewer Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 114/131
Details
You can use this card only if your opponent has exactly 2 Prize cards remaining.During this turn, if your opponent's Active Pokemon is Knocked Out by damage from an attack used by your Tera Pokemon, take 1 more Prize card.
Rarity: Uncommon
Card Number: 100/131
Details
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Future Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 130/131
Details
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+)This attack does 10 more damage for each damage counter on this Pokemon.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Common
Card Number: 069/131
Details
Choose a Pokemon ex in your discard pile that has "Ogerpon" in its name, and switch it with 1 of your Pokemon ex in play that has "Ogerpon" in its name. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon.
Rarity: Uncommon
Card Number: 118/13