Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D] TauntChoose 1 of your opponent's Benched Pokemon and switch it with their Active Pokemon.
Attack 2: [DD] Destruction VerdictFlip 2 coins. If both are heads, your opponent’s Active Pokemon is Knocked Out.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 129/19
Details
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Common
Card Number: 191/198
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Twist (10)Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 055/198
The Fighting Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 192/198
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [2] Hydro (50+)This attack does 20 more damage for each [W] Energy attached to this Pokémon.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 047/198
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [2] Underworld StrollLook at your opponent’s hand. Choose a Supporter card you find there and return it to the bottom of your opponent’s deck.
Attack 2: [2P] Sharp Fang (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Common
Card Number: 105/198
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] PreparationsSearch your deck for up to 2 Basic [W] Energy and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.
Attack 2: [W] Flip Back (30)Put this Pokémon and all attached cards into your hand.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 062/198
Each player shuffles their hand into their deck and draws 4 cards.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 176/198
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] LeapFlip a coin. If heads, this attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 044/198
Search your deck for up to 2 Evolution Pokemon cards, reveal them, and put them in your hand. Then, shuffle your deck.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 175/198
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] String PullFlip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Attack 2: [G] Bug Bite (10)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 016/198
Look at the top 5 cards of your deck. Choose up to 2 basic [L] Energy cards and attach them to your Benched [L] Pokemon in any way you like. Then, shuffle the remaining cards into your deck.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 170/198
Ability: Fire Alarm As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 041/198
Ability — Mischievous LockAs long as this Pokémon is in the Active Spot, Basic Pokémon in play (both yours and your opponent's) have no Abilities, except for Mischievous Lock.
Rarity: Rare
Card Number: 096/198
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Common
Card Number: 191/198
Ability: Fire Alarm As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 041/198
Card Type: Fire
HP: 180
Stage: Stage 2
Attack 1: [R] Fiery Vocals (50)Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.
Attack 2: [1RR] Blaze Shout (190)This Pokémon also does 30 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 038/198
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon cards and play them on your Bench. Then, shuffle your deck.
Attack 2: [2] Fly (60)Flip a coin. If tails, this attack fails. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 162/198
Ability: Charge UpOnce during your turn, you may search your deck for a basic [L] Energy and attach it to this Pokemon. Then, shuffle your deck.
Rarity: Rare
Card Number: 076/198
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Wrapped in Shadows (10)Flip a coin. If heads, the opponent can’t play Item cards from their hand during their next turn.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/198
Ability: Fill OilWhen you play this Pokémon from your hand to evolve one of your Pokémon during your turn, you may heal all damage from 1 of your Pokémon.
Rarity: Rare
Card Number: 023/198
Ability: Energy CarnivalOnce during your turn, you may attach a Basic Energy card from your hand to 1 of your Pokémon.
Rarity: Rare
Card Number: 054/198
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [W] Vivid ChargeSearch your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1W] Wave Splash (60)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 051/198
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Insight (20)During your opponent’s next turn, the Defending Pokémon can’t retreat.
Attack 2: [2P] Psychic (30+)This attack does 50 more damage for each Energy attached to your opponent’s Active Pok3mon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 103/198