Ability — Psychic TransferAs often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.Pokémon-GX rule — When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SM17
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Flail (10x)Does 10 damage times the number of damage counters on Magikarp.
Attack 2: [WW] Dragon Rage (60)Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: L+10
Retreat Cost: 1
Rarity: Common
Card Number: 89
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [F] Act Tough (10+)If this Pokémon has any Darkness Energy attached to it, this attack does 30 more damage.
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 65
Ability — Magnetic CircuitAs often as you like during your turn (before your attack), you may attach a Lightning Energy card from your hand to 1 of your Pokémon.
Rarity: Holo Rare
Card Number: 36
Card Type: Fire
HP: 240
Stage: Stage 2
Attack 1: [2] Slash (60)
Attack 2: [1RR] Explosive Kick (210)Discard 2 Fire Energy from this Pokémon.
Attack 3: [R] Blaze Out GXDiscard 2 Energy from your opponent's Pokémon. (You can't use more than 1 GX attack in a game.)
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: 28
Details
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Defense CurlFlip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.
Attack 2: [L] Discharge (30x)Discard all Lightning Energy attached to this Pokemon. This attack does 30 damage times the number of Energy cards you discarded.
Weakness: Fx2
Resistance: M-20
Retreat Cost: 1
Rarity: Common
Card Number: 53
Details
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Water Gun (10)
Attack 2: [3] Hydro Pump (30+)This attack does 10 more damage for each Water Energy attached to this Pokemon.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 30
Details
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [1] Iron DefenseFlip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent's next turn.
Attack 2: [3] Bug Bite (40)
Weakness: Rx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 2
Details
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Bubble (10)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 45
Details
Ability — Energy EvolutionWhen you attach a basic Energy card from your hand to this Pokemon, you may search your deck for a card that evolves from this Pokemon that is the same type as that Energy card and put it onto this Pokemon. (This counts as evolving this Pokemon.) Shuffle your deck afterward.
Rarity: Common
Card Number: 101
Details
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Uncommon
Card Number: 129
Details
Ability — Toxic SpikesWhenever your opponent retreats his or her Active Pokemon, the new Pokemon is now Poisoned.
Rarity: Holo Rare
Card Number: 63
Details
Ability — IlluminateOnce during your turn (before your attack), you may search your deck for a Grass Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
Rarity: Holo Rare
Card Number: 17
Details
Ability — Rough SkinIf this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.
Rarity: Holo Rare
Card Number: 82