Near Mint
Details
TeraAs long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).
Rarity: Double Rare
Card Number: 130/167
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [P] Strange Hacking Your opponent's Active Pokémon is now Confused. You may move any number of damage counters from your opponent's Pokémon to their other Pokémon in any way you like.
Attack 2: [P] Psychic (10+) This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 082/167
Ability — Freezing ShroudDuring Pokémon Checkup, put 1 damage counter on each Pokémon that has an Ability (both yours and your opponent's), except any Froslass.
Rarity: Rare
Card Number: 053/167
Ability — Freezing ShroudDuring Pokémon Checkup, put 1 damage counter on each Pokémon that has an Ability (both yours and your opponent's), except any Froslass.
Rarity: Rare
Card Number: 053/167
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 155/167
Details
You can use this card only if any of your Pokémon were Knocked Out during your opponent's last turn.Look at the top 8 cards of your deck and put up to 3 of them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 151/167
Details
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 143/167
Details
Card Type: Psychic
HP: 190
Stage: Basic
Attack 1: [C] Scream You can use this attack only if you go second, and only duringyour first turn. Your opponent can't play any Supporter cards from their hand duringtheir next turn
Attack 2: [PCC] Crunch (120) Discard an energy from your opponent's active pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Double Rare
Card Number: 094/167
Details
Card Type: Water
HP: 210
Stage: Basic
Attack 1: [C] Sob (20) duringyour opponent's next turn, the DefendingPokémon can't retreat.
Attack 2: [WCC] Torrential Pump (100) You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Double Rare
Card Number: 064/167
Ability — Teal DanceOnce during your turn, you may attach a Basic G Energy card from your hand to this Pokémon. If you attached Energy to a pokemon in this way, draw a card.
Rarity: Hyper Rare
Card Number: 221/167
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Water Gun (20)
Attack 2: [CCC] Spit Shot Discard all Energy from this Pokémon. this attack does 120 to 1 of your opponent's Bench Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 058/167
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Shock (10) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 075/167
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] Tea Server Put a Basic [G]Energy card from your discard pile into your hand.
Attack 2: [G] Surprise Attack (30) Flip a coin. If tails, this attack does nothing.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 021/167
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
Rarity: Uncommon
Card Number: 157/167
Ability — Wicked TailWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 2 coins. For each heads, choose a random card from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Rarity: Uncommon
Card Number: 138/167
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] One-derful Rumble (40x) This attack does 40 damage for each of your Stage 1 Pokémon in play.
Attack 2: [PCC] Eerie Wave (80) Your opponent's Active Pokémon is now confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 084/167
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [C] Minor Errand-Running Search your deck for up to 3 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [PC] Spinning Attack (40)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 087/167
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Call for Family Search your deck for a basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [RC] Live Coal (20)
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 036/167
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WC] Snip Snip (40) Flip 2 coins. For each heads, discard the top card of your opponent's deck.
Attack 2: [WWC] Rampaging Hammer (180) during your next turn, this Pokémon can't attack.
Weakness: Lx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 048/167
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [C] InvitingKiss Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. If you put any Pokémon onto your Bench in this way, move an Energy from this Pokémon to the ne[W] Benched Pokémon.
Attack 2: [W] Icy Snow (30)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 046/167
Ability — TeleporterOnce during your turn, if this Pokémon is in the Active Pokémon spot, you may shuffle it and all attached cards into your deck.
Rarity: Common
Card Number: 080/167
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] NumbingWater (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 057/167
Card Type: Metal
HP: 180
Stage: Stage 2
Attack 1: [M] Angry Slam (50x) This attack does 50 damage for each of your Pokémon that has any damage counters on it.
Attack 2: [MCC] Guard Cla[W] (120) during your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Rx2
Resistance: G-30
Retreat Cost: 3
Rarity: Uncommon
Card Number: 122/167
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] SlowingPerfume You can use this attack only if you go second, and only duringyour first turn. Shuffle 1 of your opponent's Benched Pokémon and all attached cards into their deck.
Attack 2: [GC] Glide (30)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 010/167
Ability — Mentally CalmYour opponent's Pokémon in play and all attached cards can't be put into your opponent's hand.
Rarity: Uncommon
Card Number: 050/167
Once during each player's turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.
Rarity: Uncommon
Card Number: 146/167
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [WC] Astonish (20) Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 051/167
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [P] Psychic (10+) This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 081/167
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RC] RammingShe[LL] (30) duringyour opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Attack 2: [RCC] Fire Spin (110) Discard 2 Energy from this Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 030/167
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] PermeatingChi[LL] (30) At the end of your opponent's next turn, put 9 damage counters on the Defendin[G]Pokémon.
Attack 2: [WC] Icicle Missile (70)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 054/167
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] PermeatingChi[LL] (30) At the end of your opponent's next turn, put 9 damage counters on the Defendin[G]Pokémon.
Attack 2: [WC] Icicle Missile (70)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 054/167
Ability — Impromptu CarrierWhen you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Then, shuffle your deck.
Rarity: Common
Card Number: 132/167
Ability — Attract CustomersOnce during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 131/167