You can play this card only if you have more Prize cards remaining than your opponent.During this turn, you can play 3 Supporter cards (including this card).
Rarity: Uncommon
Card Number: 60/68
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
Rarity: Uncommon
Card Number: 157/167
Attach a Pokemon Tool to 1 of your Pokémon that doesn't already have a Pokemon Tool attached to it.If the Pokemon this card is attached to is Knocked Out by damage from an opponent's attack, draw cards until you have 7 cards in your hand.
Rarity: Uncommon
Card Number: 167/202
Details
If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), draw 2 cards.
Rarity: Uncommon
Card Number: 158/167
Details
Ability — Vibrant DanceAll of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't stack.
Rarity: Holo Rare
Card Number: 037/159
Details
Ability — Vibrant DanceAll of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't stack.
Rarity: Holo Rare
Card Number: 037/159
Details
Ability: Excited Heal Once during your turn, if you have any Grass Mega Evolution Pokemon ex in play, you may use this Ability. Heal 60 damage from 1 of your Pokemon.
Rarity: Illustration Rare
Card Number: 095/094
Details
Ability: Excited Heal Once during your turn, if you have any Grass Mega Evolution Pokemon ex in play, you may use this Ability. Heal 60 damage from 1 of your Pokemon.
Rarity: Uncommon
Card Number: 007/094
Details
Ability: Excited Heal Once during your turn, if you have any Grass Mega Evolution Pokemon ex in play, you may use this Ability. Heal 60 damage from 1 of your Pokemon.
Rarity: Uncommon
Card Number: 007/094
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: (2) Aero Ball (20x)This attack does 20 damage for each Energy attached to both Active Pokemon.
Attack 2: (4) Deep Crush (160)During your next turn, this Pokemon can't attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 022/025
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [1] Gust (30)
Attack 2: [3] Energy Loop (120)Put an Energy attached to this Pokémon into your hand.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 140/189
Details
Card Type: Colorless
HP: 220
Stage: Basic
Attack 1: [CCC] Hyper Whirlpool (140)Flip a coin until you get tails. For each heads, discard an Energy from your opponent's Active Pokemon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 082/131
As long as this card is attached to a Pokemon, it provides every type of Energy but provides only 1 Energy at a time.If the Pokemon this card is attached to has any other Special Energy attached to it, this card provides 1 Energy instead.
Rarity: Uncommon
Card Number: 191/193
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Rarity: Uncommon
Card Number: 077/088
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Rarity: Uncommon
Card Number: 077/088
Ability — Psychic TransferAs often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.Pokémon-GX rule — When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SM17
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Cycle DrawDiscard a card from your hand. If you do, draw 3 cards.
Attack 2: [3] Moon Kinesis (30+)This attack does 30 more damage for each Psychic Energy attached to this Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG11/GG70
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Card Number: 086/193
Details
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 074/132
Details
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 074/132
Details
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Cycle DrawDiscard a card from your hand. If you do, draw 3 cards.
Attack 2: [3] Moon Kinesis (30+)This attack does 30 more damage for each P Energy attached to this Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 034/078
Details
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Cycle DrawDiscard a card from your hand. If you do, draw 3 cards.
Attack 2: [3] Moon Kinesis (30+)This attack does 30 more damage for each Psychic Energy attached to this Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 062/159
Card Type: Grass
HP: 260
Stage: Stage 1
Attack 1: [G] Lively Cutter (60+)If this Pokémon was healed during this turn, this attack does 200 more damage.
Attack 2: [GC] Leaf Guard (140)During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Rx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 004/084
Details
Each player reveals the top 3 cards of their deck and puts all Pokémon they find there into their hand. Then, each player shuffles the other cards back into their deck.
Rarity: Uncommon
Card Number: 067/078
Details
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] MatchingSearch your deck for up to 2 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [W] Water Pulse (20)Your opponent's Active Pokemon is now Asleep.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 047/193
Ability: Fighting Roar If your opponent's Active Pokémon is a Pokémon ex, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Uncommon
Card Number: 027/088
Ability: Fighting Roar If your opponent's Active Pokémon is a Pokémon ex, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Uncommon
Card Number: 027/088
Ability — Top EntryOnce during your turn, if you drew this Pokemon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.
Rarity: Uncommon
Card Number: 032/072
Details
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Shorting SparkThis attack does 90 damage to each of your opponent's Pokémon that has a Pokémon Tool attached. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1L] Bite (40)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 042/159