Details
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Shorting SparkThis attack does 90 damage to each of your opponent's Pokémon that has a Pokémon Tool attached. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1L] Bite (40)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 042/159
Ability — Swelling FlashOnce during your turn, if this card is in your hand and you have more Prize cards remaining than your opponent, you may play this card onto your Bench.
Rarity: Rare
Card Number: 071/193
Details
Card Type: Lightning
HP: 150
Stage: Stage 2
Attack 1: [L] ElectrostepThis attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch this Pokémon with 1 of your Benched Pokémon.
Attack 2: [1L] Scar Strikes (100+)If your opponent's Active Pokémon already has any damage counters on it, this attack does 100 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 043/159
Details
Ability — ExplosivenessIf this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
Rarity: Rare
Card Number: 044/159
Details
Ability — ExplosivenessIf this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
Rarity: Rare
Card Number: 044/159
Details
Ability — Swelling FlashOnce during your turn, if this card is in your hand and you have more Prize cards remaining than your opponent, you may play this card onto your Bench.
Rarity: Rare
Card Number: 071/193
If the Pokémon this card is attached to does not have a Rule Box, it gets +100 HP and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 more Prize card for it. (Pokémon ex, Pokémon V have Rule Boxes.)You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 166/182
If the Pokémon this card is attached to does not have a Rule Box, it gets +100 HP and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 more Prize card for it. (Pokémon ex, Pokémon V have Rule Boxes.)You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 166/182
Details
Ability — Spike-CladWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon.
Rarity: Holo Rare
Card Number: 085/159
Details
Ability — Spike-CladWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon.
Rarity: Holo Rare
Card Number: 085/159
Ability — Spike-CladWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon.
Rarity: Illustration Rare
Card Number: 166/159
Details
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [F] Finishing Fang (90)If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.
Attack 2: [2F] Slashing Claw (100)
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 117/197
Details
Card Type: Metal
HP: 220
Stage: Mega
Attack 1: [MM] Iron Crusher (120)You may discard a Special Energy attached to your opponent's Active Pokemon or a Stadium card in play.
Attack 2: .
Weakness: Rx2
Resistance: P-20
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 77
Details
Ability — GustsIf this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Rare
Card Number: 068/165
Details
Ability — GustsIf this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Rare
Card Number: 068/165
Moderately Played
Details
Card Type: Fighting
HP: 130
Stage: Stage 2
Attack 1: [F] Vital Throw (40+) You may do 40 damage plus 20 more damage. If you do, Machamp does 20 damage to itself.
Attack 2: [3] Hundred Furious Punches (60+) Does 60 damage plus 10 more damage for each F Energy attached to Machamp.
Weakness: Px2
Retreat Cost: 2
Rarity: Rare
Card Number: 26
Details
Card Type: Fire
HP: 30
Stage: Basic
Attack 1: [0] Sorching HeaterDuring your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 0
Rarity: Common
Card Number: 019/182
Card Type: Fire
HP: 30
Stage: Basic
Attack 1: [0] Sorching HeaterDuring your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 0
Rarity: Common
Card Number: 019/182
Details
Card Type: Fire
HP: 110
Stage: Stage 1
Attack 1: [1R] Magma Mantle (30+) You may discard the top card of your deck. If that card is a R Energy card, this attack does 50 more damage.
Attack 2: [1RR] Heat Blast (80)
Weakness: Wx2
Retreat Cost: 3
Rarity: Rare
Card Number: 21
Details
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [R] Flame Burst (20)This attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [R2] Flamethrower (90)Discard an Energy attached to this Pokemon.
Weakness: Wx2
Retreat Cost: 4
Rarity: Uncommon
Card Number: 23
Details
Ability — Auto HealAs long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Rarity: Holo Rare
Card Number: 107/159
Ability — Auto HealAs long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Rarity: Holo Rare
Card Number: 107/159
Ability: Auto Heal As long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Card Number: 120/193
Details
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Lively GroupingSearch your deck for any number of Magikarp, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [2] Raging Fin (10+)This attack does 30 more damage for each Magikarp and Gyarados in your discard pile.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 021/078
Details
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] Expert Splasher (10+)Flip 2 coins. If both of them are heads, this attack does 20 more damage.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 042/193
Details
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] Splashy SplashFlip a coin until you get tails. For each heads, draw a card.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 129/165
Details
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] Splashy SplashFlip a coin until you get tails. For each heads, draw a card.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 129/165