Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Flail (10x)Does 10 damage times the number of damage counters on Magikarp.
Attack 2: [WW] Dragon Rage (60)Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: L+10
Retreat Cost: 1
Rarity: Common
Card Number: 89
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] LeapFlip a coin. If heads, this attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 044/198
Details
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [1R] Searing Flame (30)Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.
Weakness: Wx2
Retreat Cost: 2
Rarity: Common
Card Number: 020/159
Details
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [1R] Searing Flame (30)Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.
Weakness: Wx2
Retreat Cost: 2
Rarity: Common
Card Number: 020/159
Details
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [R] Live Coal (10)
Attack 2: [1RR] Flare Combo (80+)If Electabuzz is on your Bench, this attack does 80 more damage.
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 126/165
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Attack 2: [RR] Smog (20)Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness: W
Retreat Cost: 1
Rarity: Uncommon
Card Number: 39
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Controlled BurnDiscard the top card of your opponent's deck.
Attack 2: [1RR] Flamethrower (80)Discard an Energy from this Pokemon.
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 18/156
Details
Ability — Magma SurgeDuring Pokémon Checkup, put 3 more damage counters on your opponent's Burned Pokémon.
Rarity: Holo Rare
Card Number: 021/159
Card Type: Lightning
HP: 40
Stage: Basic
Attack 1: [L] Thunder Wave (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [1L] Selfdestruct (40)Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
Weakness: F
Retreat Cost: 1
Rarity: Common
Card Number: 53
Details
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [1] Magnet CatchSearch your discard pile for up to 3 Metal Energy cards, show them to your opponent, and shuffle them into your deck.
Attack 2: [1M] Rolling Attack (30)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 105/189
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [1] Magnetic ChargeAttach up to 2 Basic L Energy from your discard pile to 1 of your Benched Pokemon.
Attack 2: [1L] Speed Ball (20)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 065/193
Ability: Overvolt Discharge Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your Lightning Pokémon in any way you like. If you use this Ability, this Pokémon is Knocked Out.
Rarity: Promo
Card Number: 159
Ability — Magnetic CircuitAs often as you like during your turn (before your attack), you may attach a Lightning Energy card from your hand to 1 of your Pokémon.
Rarity: Holo Rare
Card Number: 36
Near Mint
Details
Ability — Giga MagnetOcne during your turn, you may look at the top 6 cards of your deck and attach any number of Metal Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Card Type: Metal
HP: 150
Stage: Stage 2
Attack 1: [2M] Power Beam (120)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: GG18/GG70
Card Type: Pokémon
HP: 170
Stage: Stage 1
Attack 1: [L] Magnereject (50)You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
Attack 2: [L][#][#] Thunder (180)This Pokémon also does 30 damage to itself.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 065/197
Details
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Upper Spark (50+)If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage.
Attack 2: [LL] Flashing Bolt (160)During your next turn, this Pokemon can't use Flashing Bolt.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 047/132
Details
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Upper Spark (50+)If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage.
Attack 2: [LL] Flashing Bolt (160)During your next turn, this Pokemon can't use Flashing Bolt.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 047/132
Details
Card Type: Lightning
HP: 170
Stage: Stage 2
Attack 1: [LCC] Mighty Magnetism (80)Your opponent's Active Pokemon is now Confused. During your opponent's next turn, that Pokemon can't retreat.
Attack 2: [LCCC] Zap Cannon (180)During your next turn, this Pokemon can't use Zap Cannon.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 060/191
Details
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1F] Fake Out (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Px2
Retreat Cost: 3
Rarity: Common
Card Number: 097/196