Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow CoatingDouble the number of damage counters on each of your opponent's Pokemon.
Attack 2: [WCC] Blizzard (120)This attack also does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 051/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [R] Roasting Burn (110)If your opponent's Active Pokemon is not Burned, this attack does nothing.
Attack 2: [RCCC] Power Stomp (170)Discard 2 Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 028/217
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [CC] Sudden ScorchingYour opponent discards a card from their hand. If this Pokemon evolved from Salandit during this turn, your opponent discards 2 more cards.
Attack 2: [RCC] Flamethrower (130)Discard an Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 035/217
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri KinesisFlip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
Attack 2: [PCC] Double-Edge (150)This Pokemon also does 30 damage to itself.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 078/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Ability: Frilled Generator Once during your turn, if you played Canari from your hand this turn, you may use this Ability. Search your deck for up to 2 Basic Lightning Energy cards and attach them to this Pokemon. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 064/217
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [DC] Knock Off (20)Discard a random card from your opponent's hand.
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 134/217
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Minor Errand-RunningSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [C] Glide (10)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 168/217
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Back Draft (30x)This attack does 30 damage for each Basic Energy card in your opponent's discard pile.
Attack 2: [RRC] Flamebody Cannon (90)Discard all Energy from this Pokemon, and this attack also does 90 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Wx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 033/217
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 042/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Uncommon
Card Number: 040/217
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [DC] Scarring Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [DCC] Punk Smash (160)Discard an Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 132/217
Ability: Lethargic Charge Once during your turn, if this Pokemon is on your Bench, you may use this Ability. Attach an Energy card from your hand to your Active Larry's Pokemon.
Rarity: Common
Card Number: 175/217
Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 143/217
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call SignSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Psyshot (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 088/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] AscensionSearch your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 085/217
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [C] Raging Curse (10x)This attack does 10 damage for each damage counter on all of your Benched Cynthia's Pokemon. This attack's damage isn't affected by Weakness.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 133/217
Card Type: Fire
HP: 140
Stage: Basic
Attack 1: [RR] Flare Fall (30+)If you have at least 4 Fire Energy in play, this attack does 90 more damage.
Weakness: Wx2
Retreat Cost: 3
Rarity: Rare
Card Number: 025/217
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Tar CannonThis attack does 140 damage to 1 of your opponent's Pokemon. If you don't have 10 or more Basic Fighting Energy cards in your discard pile, this attack does nothing. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [FCCC] Bulky Bump (220)Discard 3 Energy from this Pokemon.
Weakness: Gx2
Retreat Cost: 4
Rarity: Rare
Card Number: 120/217
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless BurrowingFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 100/217
Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Rarity: Common
Card Number: 039/217
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call SignSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Psyshot (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 088/217
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Slash (40)
Attack 2: [WW] Hail Claw (70)Discard all Energy from this Pokemon. Your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 045/217
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [CC] Rocket Feathers (60x)You may discard any number of Supporter cards that have "Team Rocket" in their name from your hand, and this attack does 60 damage for each card you discarded in this way.
Attack 2: [DCC] Hammer In (100)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 127/217
You can use this card only if you have any Tera Pokemon in play.Choose up to 2 of your Benched Colorless Pokemon and attach a Basic Energy card from your discard pile to each of them.
Rarity: Common
Card Number: 189/217
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 213/217
Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokemon, reveal it, and put it into your hand. If tails, search your deck for a Basic Team Rocket's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 205/217
The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, Fire, Water, or Lightning Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 211/217
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Facade (60+)If this Pokemon is Burned or Poisoned, this attack does 100 more damage.
Attack 2: [CCC] Feathery Strike (150)Discard 2 Energy from this Pokemon, and this attack also does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 170/217
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [PC] Assassin's Magic (60)If your opponent's Active Pokemon is affected by a Special Condition, place 6 damage counters on 1 of your opponent's Benched Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 086/217
Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Dark Slumber (20)Your opponent’s Active Pokémon is now Asleep.
Attack 2: [1DD] Night Cyclone (120)Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 136/197
Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 082/217