Ability: Gathering of Blossoms Once during your turn, you may use this Ability. Search your deck for an Erika's Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Illustration Rare
Card Number: 218/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] AscensionSearch your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 085/21
Ability: Multiplying Cocoon Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Silcoon or a Cascoon and put it onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 012/217
Ability: Incandescent Body If this Pokemon is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Burned.
Rarity: Common
Card Number: 027/217
Ability: Lovely Fragrance Once during your turn, you may use this Ability. Heal 30 damage from each of your Pokemon.
Rarity: Double Rare
Card Number: 003/217
Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokemon to 1 of your opponent's Pokemon.
Rarity: Rare
Card Number: 099/217
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Rarity: Uncommon
Card Number: 203/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Uncommon
Card Number: 015/217
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [C] Horrifying Revenge (30+)If any of your Hop's Pokemon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 100 more damage.
Attack 2: [PCC] Corner (90)During your opponent's next turn, the Defending Pokemon can't retreat.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 096/217
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri KinesisFlip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
Attack 2: [PCC] Double-Edge (150)This Pokemon also does 30 damage to itself.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 078/217
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 178/217
Switch your Active Team Rocket's Pokemon with 1 of your Benched Team Rocket's Pokemon. If you do, switch in 1 of your opponent's Benched Pokemon to the Active Spot.
Rarity: Uncommon
Card Number: 204/217
You can use this card only if you have N's Darmanitan, N's Zoroark ex, N's Vanilluxe, N's Klinklang, N's Reshiram, and N's Zekrom in play.During this turn, if your opponent's Active Pokemon is Knocked Out by damage from an attack used by your N's Pokemon, take 3 more Prize cards.
Rarity: Uncommon
Card Number: 182/217
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokemon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent's Pokemon ex.
Rarity: Uncommon
Card Number: 180/217
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [C] Roto CallYou may search your deck for any number of Pokemon that have "Rotom" in their name and put them onto your Bench. Then, shuffle your deck.
Attack 2: [CC] Gadget Show (30x)This attack does 30 damage for each Pokemon Tool attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 092/217
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Uncommon
Card Number: 101/217
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [W] Ice Shot (20)This attack also does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [WWW] Frosty Typhoon (130)During your next turn, this Pokemon can't use Frosty Typhoon.
Weakness: Mx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 054/217
Card Type: Lightning
HP: 130
Stage: Stage 1
Attack 1: [L] Quick Blow (20+)Flip a coin. If heads, this attack does 50 more damage.
Attack 2: [LLC] Strong Volt (150)Discard a Lightning Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 056/217
Card Type: Colorless
HP: 100
Stage: Stage 1
Attack 1: [C] Cat Kick (40)
Attack 2: [CC] Energy Crush (40x)This attack does 40 damage for each Energy attached to all of your opponent's Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 166/217
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [CC] Agility (40)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PD] Enhanced Blade (70+)If this Pokemon has a Pokemon Tool attached, this attack does 70 more damage.
Retreat Cost: 0
Rarity: Uncommon
Card Number: 157/217