Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [LC] Breakthrough Assault (20+)If this Pokemon moved from your Bench to the Active Spot this turn, this attack does 90 more damage.
Attack 2: [RLC] Dragon Claw (130)
Retreat Cost: 1
Rarity: Rare
Card Number: 153/217
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 144/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/217
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Push Down (10)Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 146/217
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Promo
Card Number: 036
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Comet Punch (30x)Flip 4 coins. This attack does 30 damage for each heads.
Attack 2: [CCC] Wicked Impact (120+)If you played a Supporter card that has "Team Rocket" in its name from your hand during this turn, this attack does 100 more damage.
Weakness: Fx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 162/217
Ability: Tenacious Body If this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Mega Attack Rare
Card Number: 268/217
Card Type: Colorless
HP: 270
Stage: Stage 1
Attack 1: [CCC] Work Rush (80x)Flip a coin for each Energy attached to this Pokemon. This attack does 80 damage for each heads.
Weakness: Fx2
Retreat Cost: 3
Rarity: Double Rare
Card Number: 164/217
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Promo
Card Number: 036
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Ability: Tenacious Body If this Pokemon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokemon is not Knocked Out, and its remaining HP becomes 10.
Rarity: Double Rare
Card Number: 116/217
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [LC] Breakthrough Assault (20+)If this Pokemon moved from your Bench to the Active Spot this turn, this attack does 90 more damage.
Attack 2: [RLC] Dragon Claw (130)
Retreat Cost: 1
Rarity: Rare
Card Number: 153/217
Ability: Holes Whenever your opponent's Active Pokemon moves to the Bench during their turn, place 2 damage counters on that Pokemon.
Rarity: Illustration Rare
Card Number: 239/217
Switch your Active Pokemon with 1 of your Benched Pokemon. If you do, draw cards until you have 5 cards in your hand.
Rarity: Common
Card Number: 200/217
Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokemon into their hand.
Rarity: Illustration Rare
Card Number: 220/217
Ability: X-Boot Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokemon and Metal Pokemon in any way you like. Then, shuffle your deck.
Rarity: Special Illustration Rare
Card Number: 289/217
Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon ex, that player takes 1 fewer Prize card. The effect of Shadowy Concealment doesn't stack.
Rarity: Mega Attack Rare
Card Number: 269/217
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Special Illustration Rare
Card Number: 292/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 232/217
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Promo
Card Number: 032
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 246/217
If you have more Prize cards remaining than your opponent, attacks used by the Pokemon this card is attached to cost Colorless less.
Rarity: Ultra Rare
Card Number: 259/217
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Illustration Rare
Card Number: 250/217
Ability: Trade You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Rarity: Double Rare
Card Number: 137/217