Ascended HeroesAbility: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokemon with 1 of your Benched Pokemon.Rarity: Mega Attack Rare
Card Number: 271/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 095/217
During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 199/217
Card Type: Water
HP: 90
Stage: Stage 2
Attack 1: [1WW] Water Gun (30+)Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack 2: [2WW] Whirlpool (40)If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Weakness: G
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 13
Card Type: Psychic
HP: 230
Stage: Mega
Attack 1: [1PFF] Vanishing Strike (150+)If there is any Stadium card in play, this attack does 50 more damage, and this attack's damage isn't affected by Resistance or any effects on your opponent's Active Pokémon.
Weakness: Dx2
Resistance: None
Retreat Cost: 3
Rarity: Ultra Rare
Card Number: 63
Great binder addition back is kinda cooked corner wise
Card Type: Metal
HP: 240
Stage: Mega Evolution
Attack 1: [4M] Canyon Axe (160)This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Rx2
Resistance: P-20
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 68
Ability — Cruel ChargeWhen you play this Pokemon from your hand onto your Bench during your turn, you may attach up to 2 Psychic Energy cards from your hand to this Pokemon.
Rarity: Promo
Card Number: SWSH123
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] DeceitSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [DC] Torment (30)Choose 1 of your opponent's Active Pokemon's attacks. During your opponent's next turn, that Pokemon can't use that attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 126/217
Card Type: Colorless
HP: 240
Stage: Basic
Attack 1: [2] Hammer In (50)
Attack 2: [3] Angry Whack (100+)This attack does 10 more damage for each damage counter on this Pokémon. This Pokémon is now Confused.
Weakness: Fx2
Resistance: None
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 113/159
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [LC] Breakthrough Assault (20+)If this Pokemon moved from your Bench to the Active Spot this turn, this attack does 90 more damage.
Attack 2: [RLC] Dragon Claw (130)
Retreat Cost: 1
Rarity: Rare
Card Number: 153/217
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [MCC] Bite (90)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 144/217
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Attack 2: [PC] Flop (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/217
Details
Ability: Victory Cheer Attacks used by your Evolution Fire Pokémon do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 021/191
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [P] Alloy Aswing (20+)If this Pokémon has any M Energy attached, this attack does 40 more damage.
Weakness: Mx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 084/182
If you have more Prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 169/198
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [P] Strange Hacking Your opponent's Active Pokémon is now Confused. You may move any number of damage counters from your opponent's Pokémon to their other Pokémon in any way you like.
Attack 2: [P] Psychic (10+) This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 082/167
Ability — Adrena-PowerIf this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 111/167
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [P] Law of the UnderworldPut 6 damage counters on each Pokemon that has an Ability (both yours and your opponent's).
Attack 2: [PCC] Spooky Shot (100)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 083/191
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [C] Parabolic ChargeSearch your deck for up to 4 Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Electroslug (80)
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 155/191
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.You may play any number of Item cards during your turn.
Rarity: Uncommon
Card Number: 181/198
As long as this card is attached to a Pokémon, it provides [F] Energy.Prevent all effects of attacks used by your opponent's Pokémon done to the [F] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 087/088
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [1] Raise WellSearch your deck for a card that evolves from 1 of your Pokemon in play and play it on that Pokemon to evolve it. Then, shuffle your deck.
Attack 2: [2] Hypno Wave (30)Your opponent’s Active Pokemon is now Asleep.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 153/198
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [C] Sky Wave (10) This attack also does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Resistance: None
Retreat Cost: 0
Rarity: Common
Card Number: 069/167
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 143/159
Card Type: Grass
HP: 130
Stage: Stage 1
Attack 1: [G] Barrage O'Clock (60x)Flip a coin for each Energy attached to both Active Pokemon. This attack does 60 damage for each heads.
Weakness: Rx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 003/191
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] ToxicYour opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 091/182
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Push Down (10)Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 146/217