Search your deck for up to 4 Basic Water Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Your turn ends.
Rarity: Ultra Rare
Card Number: 111/084
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Rarity: Ultra Rare
Card Number: 109/088
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Rarity: Ultra Rare
Card Number: 228/091
Card Type: Water
HP: 230
Stage: Basic
Attack 1: [C] Regi ChargeAttach up to 2 Basic Water Energy cards from your discard pile to this Pokemon.
Attack 2: [WCCC] Ice Prison (140)Discard 2 Energy from this Pokemon, and your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 3
Rarity: Double Rare
Card Number: 048/217
Details
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 170/191
Each Pokemon that has any Energy attached (both yours and your opponent's) recovers from all Special Conditions and can't be affected by any Special Conditions.
Rarity: Uncommon
Card Number: 108/131
As long as this card is attached to a Pokemon, it provides [C] Energy.If this card is attached to a Basic Pokemon, this card provides every type of Energy but provides only 1 Energy at a time.
Rarity: Uncommon
Card Number: 216/217
At the end of your turn ''(after your attack)'', if the Pokemon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.
Rarity: Uncommon
Card Number: 063/064
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [R] Fire Blast (50)Discard an Energy from this Pokémon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 102/086
Ability: Stimulated Evolution If you have Shelmet in play, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Illustration Rare
Card Number: 094/086
VSTAR Power Ability: StarbirthDuring your turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. (You can't use more than 1 VSTAR Power in a game.)
Rarity: Classic Collection
Card Number: 123/172
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [C] Dream CallingSearch your deck for any number of Fennel cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Sleep Pulse (50)Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 117/086
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [C] HideFlip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [G] Leafage (10)
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 006/086
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Colorful Harmony (50x)This attack does 50 damage for each type of Basic Energy attached to all of your Pok?mon.
Weakness: Mx2
Retreat Cost: 2
Rarity: Promo
Card Number: 100
Card Type: Water
HP: 300
Stage: Stage 2
Attack 1: [W] Stealthy SlashThis attack does 30 damage to 1 of your opponent's Pok?mon for each damage counter on that Pok?mon. (Don't apply Weakness and Resistance for Benched Pok?mon.)
Attack 2: [WW] Aqua Edge (160)
Weakness: Lx2
Retreat Cost: 1
Rarity: Promo
Card Number: 099
Card Type: Colorless
HP: 100
Stage: Stage 1
Attack 1: [C] Do the Wave (20+)This attack does 20 more damage for each of your Benched Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 076/086
Details
If the Pokémon this card is attached to doesn't have a Rule Box, attacks used by this Pokémon do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 080/086
Ability: Mighty Shell Prevent all damage from and effects of attacks done to this Pokémon by your opponent's Pokémon that have any Special Energy attached.
Rarity: Rare
Card Number: 023/086
Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
Rarity: Uncommon
Card Number: 083/086
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular AscensionFor each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Evo-Lariat (40+)This attack does 40 more damage for each of your Evolution Pokémon in play.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 039/086
Poke-POWER: Delta ControlOnce during your turn (before your attack), you may look at the top 4 cards of your deck, choose 1 of them, and put it into your hand. Put the 3 other cards on the bottom of your deck in any order. This power can't be used if Metagross is affected by a Special Condition.
Rarity: Classic Collection
Card Number: 11/113
Card Type: Fire
HP: 210
Stage: Basic
Attack 1: [R] SingeYour opponent's Active Pokemon is now Burned.
Attack 2: [RRC] Cheerful Flame (70x)This attack does 70 damage for each Prize card you have taken.
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Special Illustration Rare
Card Number: 147/128
Poké-POWER: RestructureOnce during your turn (before your attack), you may have your opponent switch 1 of your Active Pokémon with 1 of your Benched Pokémon. Then, you switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. This power can't be used if Palkia is affected by a Special Condition.[Put this card onto your Active Palkia. Palkia LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.]
Rarity: Classic Collection
Card Number: 106/106
Ability: Ultra RoadOnce during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.
Rarity: Classic Collection
Card Number: 89/149
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [C] Ferry AcrossSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [WCC] Ice Beam (80)Flip a coin. If heads, your opponent's Active Pok?mon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 131/128
Poké-POWER: Flash BiteOnce during your turn, when put Crobat G from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.
Rarity: Classic Collection
Card Number: 47/127
Card Type: Fighting
HP: 190
Stage: Basic
Attack 1: [F] Jet Punch (30)This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [FFF] Knuckle Impact (160)This Pokémon can't attack during your next turn.
Attack 3: [FFF] Absorption GXThis attack does 40 damage for each of your remaining Prize cards. (You can't use more than 1 GX attack in a game.)
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Classic Collection
Card Number: 57/111
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 084/086
Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.If the Pokemon this card is attached to has no Abilities, it takes 20 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance).
Rarity: Secret Rare
Card Number: 231/203
Card Type: Dragon
HP: 220
Stage: Basic
Attack 1: [1] Abyss SeekingLook at the top 4 cards of your deck and put 2 of them into your hand. Put the other cards in the Lost Zone.
Attack 2: [1GP] Shred (160)This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 130/196