Details
Ability — Festival LeadIf Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon
Rarity: Common
Card Number: 044/167
Details
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Quick Sign If you go first, you can use this attack duringyour first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [CC] Coordinated Strike (20+) If Illumise is on your bench, this attack does 60 more damage.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 009/167
Details
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Redirected Sunlight (60x) This attack does 60 damage for each R Energy attached to all of your opponent's Pokémon.
Attack 2: [GC] Mega Drain (50) Heal 30 damage from this Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 007/167
Details
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [1] WarningSearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. If your opponent's Active Pokémon is a Pokémon V, you may put up to 5 Basic Pokémon onto your Bench in this way instead.
Attack 2: [2P] Cutting Wind (70)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 075/195
Details
Ability — Mystery ChargeYou can use this Ability only if you have no Supporter cards in your discard pile. Once during your turn, you may attach a Fighting Energy card from your discard pile to 1 of your Pokémon.
Rarity: Uncommon
Card Number: 094/195
Details
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [1] Smart ServiceIf you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck.
Attack 2: [1P] Smack (40)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 086/195
Details
Ability — Rock ArmorIf this Pokémon has any Energy attached, it takes 30 less damage from attacks (after applying Weakness and Resistance).
Rarity: Holo Rare
Card Number: 082/159
Details
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [1] PanicFlip a coin until you get tails. For each heads, discard a random card from your opponent’s hand.
Attack 2: [G][1] Bug Buzz (70)
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 007/197
Details
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [C] Dream CallingSearch your deck for any number of Fennel cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Sleep Pulse (50)Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 036/086
Details
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [C] Peck Off (10)Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 015/086
Details
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Fortunate EyeLook at the top 5 cards of your opponent's deck and put them back in any order.
Attack 2: [1P] Psyshot (40)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 042/086
Details
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [P] Spooky Shot (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 065/159
Details
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [F] Finishing Fang (90)If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.
Attack 2: [2F] Slashing Claw (100)
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 117/197
Details
This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card.As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent's Pokémon's Abilities done to the Pokémon this card is attached to.
Rarity: Uncommon
Card Number: 244/264
Details
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Call for FamilySearch your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Bite (30)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 092/172
Details
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: Spiny Rush (10x)Flip a coin until you get tails. This attack does 10 damage for each heads.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 089/189
Details
Ability — Sentry DutyBasic Energy attached to your Benched Pokémon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards.
Rarity: Common
Card Number: 120/189
Details
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1F] Fake Out (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Px2
Retreat Cost: 3
Rarity: Common
Card Number: 097/196