Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [CC] Jamming Wing (30)You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.
Attack 2: [LCC] Wicked Thunder (60+)If this Pokémon has any 182 attached, this attack does 60 more damage.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 070/182
Details
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Swim TogetherSearch your deck for up to 3 Misty's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [WC] Surf (60)
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 050/182
Details
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WC] Aqua Split (60)This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 053/182
Details
Ability — Shocking BlockWhenever any player attaches an Energy card from their hand to 1 of their Pokémon V, put 2 damage counters on that Pokémon.Radiant Pokémon Rule — You can't have more than 1 Radiant Pokémon in your deck.
Rarity: Radiant Rare
Card Number: 051/159
Details
Ability: Reconstitute You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.
Rarity: Uncommon
Card Number: 155/182
Details
Ability: Mysterious Rock Inn Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
Rarity: Rare
Card Number: 012/182
Details
Ability: Diver's Catch Whenever 1 of your Water Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may put all Basic Water Energy attached to that Pokémon into your hand instead of the discard pile.
Rarity: Uncommon
Card Number: 055/182
Details
If the Pokémon this card is attached to doesn't have a Rule Box, attacks used by this Pokémon do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 080/086
Details
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [0] Itchy Pollen (10)During your opponent's next turn, they can't play any Item cards from their hand.
Weakness: Rx2
Rarity: Common
Card Number: 004/131
Details
Ability — Vibrant DanceAll of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't stack.
Rarity: Holo Rare
Card Number: 037/159
Details
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.Ability: Plue ProtectionAs long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks from your opponent's active Pokemon.
Rarity: Common
Card Number: 079/086
Details
Ability — Intimidating RoarOnce during your turn, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.
Rarity: Holo Rare
Card Number: 109/203
Details
Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck
Rarity: ACE SPEC Rare
Card Number: 152/167
Details
Ability: Darkest Impulse Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Rarity: Uncommon
Card Number: 074/182
Details
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 144/159
Details
Ability: Greedy Eater If your opponent's Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card.
Rarity: Double Rare
Card Number: 067/086
Details
Ability — IlluminateOnce during your turn (before your attack), you may search your deck for a Grass Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
Rarity: Holo Rare
Card Number: 17
Details
Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon in play. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 051/182
Details
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Bubble Beam (20)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 046/182
Details
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Scratch (20)
Attack 2: [DD] Strike the SleeperThis attack does 20 damage to 1 of your opponent's Benched Pokémon for each damage counter on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Gx2
Retreat Cost: 1
Rarity: Rare
Card Number: 128/182
Details
If this card is attached to 1 of your Pokémon, discard it at the end of your turn.As long as this card is attached to a Pokémon, it provides [Colorless] Energy.If this card is attached to an Evolution Pokémon, it provides [Colorless][Colorless][Colorless] Energy.
Rarity: Uncommon
Card Number: 086/086
Details
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Ember (20)Flip a coin. If tails, discard a Fire Energy attached to this Pokémon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Promo
Card Number: 11/25
Details
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Tail on Fire (10)Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 008/078
Details
Card Type: Grass
HP: 100
Stage: Basic
Attack 1: [G] Lively Needles (20+)If this Pokémon was healed during this turn, this attack does 100 more damage.
Attack 2: [GC] Pierce (50)
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 008/086
Details
Ability: Magnetic Absorption Once during your turn, if your opponent has 4 or fewer Prize cards remaining, you may attach a Basic Fighting Energy card from your discard pile to this Pokemon.
Rarity: Double Rare
Card Number: 056/131
Details
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 177/182
Details
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [W] Sharp Fin (40)
Attack 2: [WW] Dive (60)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 063/182
Details
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Dangerous Reaction (30+)If your opponent's Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
Attack 2: [GC] Seed Bomb (60)
Weakness: Rx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 011/086
Details
Card Type: Dragon
HP: 160
Stage: Stage 2
Attack 1: [3] Dragon Claw (80)
Attack 2: [2WL] Energy Hurricane (180)Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 131/195
Details
Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokémon, reveal it, and put it into your hand. If tails, search your deck for a Basic Team Rocket's Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 175/182
Details
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [1] X-Scissor (30+)Flip a coin. If heads, this attack does 30 more damage.
Attack 2: [3] Dangerous Claws (80+)If your opponent's Active Pokémon is a Basic Pokémon, this attack does 80 more damage.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Rare
Card Number: 086/159
Details
Search your deck for up to 5 Pokemon Tool cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: ACE SPEC Rare
Card Number: 131/131
Details
Ability — Explosive EnergyOnce during your turn, you may search your deck for up to 5 Basic [G] Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokemon is Knocked Out.
Rarity: Double Rare
Card Number: 005/193
Light Played
Details
Ability - Shadow VoidAs often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to this Pokémon.
Rarity: Holo Rare
Card Number: 40
Details
Ability — Nervous SeedAs long as this Pokemon is your Active Pokemon, the attacks of your opponent's Basic Pokemon cost Colorless more.
Rarity: Rare
Card Number: 65
Details
Ability: So Submerged As long as this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent's Pokémon done to this Pokémon.
Rarity: Common
Card Number: 048/182
Details
As long as this card is attached to a Pokémon, it provides Colorless Energy.If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Rarity: Uncommon
Card Number: 159/159
Details
Ability — Tuning EchoIf you have the same number of cards in your hand as your opponent, ignore all Energy in the cost of Frightening Howl used by this Pokémon.
Rarity: Holo Rare
Card Number: 128/159