Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RCC] Ring of Fire (50)Your opponent's Active Pokémon is now Burned. During your opponent's next turn, that Pokémon can't retreat.
Attack 2: [RRCC] Inferno Onrush (180)This Pokémon also does 60 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 025/142
Ability: Emergency Rotation Once during your turn, if this Pokémon is in your hand and your opponent has any Stage 2 Pokémon in play, you may put this Pokémon onto your Bench.
Rarity: Rare
Card Number: 101/142
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [C] Colorful ConfectionSearch your deck for up to 5 Pokémon that are the same type as any Basic Energy attached to this Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [PC] Magical Shot (60)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 065/142
Ability: Primal Knowledge Attacks used by your Pokémon do 30 more damage to your opponent's Active Evolution Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 038/142
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [F] GrowlDuring your opponent's next turn, the Defending Pokémon's attacks do 40 less damage (before applying Weakness and Resistance).
Attack 2: [CC] Bone Vengeance (60+)If any of your Benched Cubone have any damage counters on them, this attack does 120 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 073/142
Ability: ACE Nullifier If this Pokemon has a Pokemon Tool attached, your opponent can't play any ACE SPEC cards from their hand.
Rarity: Uncommon
Card Number: 040/064
Ability: Jewel Seeker Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 115/142
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 057/064
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 133/142
Ability: Massive Body As long as this Pokemon is in the Active Spot, your opponent can't play any Stadium cards from their hand.
Rarity: Rare
Card Number: 042/064
Card Type: Darkness
HP: 50
Stage: Basic
Attack 1: [D] SupersonicFlip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Attack 2: [2] Razor Wing (20)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 110/182
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] HideFlip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [1W] Gnaw (20)
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 047/182
Ability — Rumbling EngineYou must discard an Energy from your hand in order to use this Ability. Once during your turn, you may draw until you have 6 cards in your hand.
Rarity: Rare
Card Number: 065/091
Card Type: Dragon
HP: 170
Stage: Stage 2
Attack 1: [F] Bring Down the AxeIf your opponent's Active Pokemon has any Special Energy attached, it is Knocked Out.
Attack 2: [FM] Dragon Pulse (230)Discard the top 3 cards of your deck.
Retreat Cost: 2
Rarity: Rare
Card Number: 046/064
Ability — Energizing Rock SaltOnce per turn, you may attach a Basic F Energy card from your discard pile to 1 of your Pokemon. If you attached Energy to a Pokemon in this way, heal 30 damage from that Pokemon.
Rarity: Rare
Card Number: 104/182
You can use this card only if your opponent has exactly 2 Prize cards remaining.During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Rarity: Uncommon
Card Number: 132/142
Ability: Fire Alarm As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 041/198
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Slash (40)
Attack 2: [WW] Hail Claw (70)Discard all Energy from this Pokemon. Your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 014/064
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [P] Mischievous Crunch (30x)This attack does 30 damage for each [P] Energy attached to this Pokemon.
Weakness: Mx2
Retreat Cost: 2
Rarity: Common
Card Number: 089/197
Card Type: Pokémon
HP: 150
Stage: Stage 1
Attack 1: [W] Jet Punch (30)This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon).
Attack 2: [W][W] Justice Kick (210)If this Pokemon didn’t move from the Bench to the Active Spot during this turn, this attack does nothing.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 062/197
Card Type: Fire
HP: 180
Stage: Stage 2
Attack 1: [R] Fiery Vocals (50)Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.
Attack 2: [1RR] Blaze Shout (190)This Pokémon also does 30 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 038/198
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon cards and play them on your Bench. Then, shuffle your deck.
Attack 2: [2] Fly (60)Flip a coin. If tails, this attack fails. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 162/198