Search your deck for any number of Basic Energy cards of different types, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: ACE SPEC Rare
Card Number: 176/191
Card Type: Metal
HP: 260
Stage: Basic
Attack 1: [MMC] Sonic RipperShuffle all Energy attached to this Pokémon into your deck, and this attack does 220 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 0
Rarity: Double Rare
Card Number: 055/088
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [DDC] Soul DestroyerKnock Out each of your opponent's Pokémon that has 50 HP or less remaining.
Attack 2: [DDC] Dark Strike (210)During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Double Rare
Card Number: 053/088
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get YouPut up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mumble (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 035/131
Card Type: Fire
HP: 260
Stage: Stage 1
Attack 1: [R] Nasty PlotSearch your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Attack 2: [RR] Dire Nails (100)Your opponent's Active Pokémon is now Burned and Poisoned. Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 016/088
Card Type: Water
HP: 170
Stage: Stage 2
Attack 1: [CCC] Round (70x)This attack does 70 damage for each of your Pokémon in play that has the Round attack.
Attack 2: [WCCC] Hyper Voice (160)
Weakness: Lx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 021/086
Ability: Jewel Seeker Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, if you have any Tera Pokemon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 078/131
Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, you may move any amount of Energy from the Pokémon you moved to the Bench to the new Active Pokémon.
Rarity: ACE SPEC Rare
Card Number: 186/191
If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon. Then, discard this card.
Rarity: ACE SPEC Rare
Card Number: 134/142
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [1] Bite (10)
Attack 2: [W] Bared Fangs (50)If your opponent's Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 024/086
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [C] Swelling PowerAttach a Basic Fighting Energy card from your hand to 1 of your Pokemon.
Attack 2: [FFC] Magma Purge (60x)Discard up to 4 Energy from your Pokemon. This attack does 60 damage for each card you discarded in this way.
Weakness: Gx2
Retreat Cost: 3
Rarity: Rare
Card Number: 049/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
Discard all Pokémon Tools and Special Energy from all of your opponent's Pokémon, and discard a Stadium in play.
Rarity: ACE SPEC Rare
Card Number: 182/191
You can use this card only if your opponent has exactly 2 Prize cards remaining.During this turn, if your opponent's Active Pokemon is Knocked Out by damage from an attack used by your Tera Pokemon, take 1 more Prize card.
Rarity: Uncommon
Card Number: 100/131
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land CollapseDiscard the top card of your opponent's deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards in this way.
Attack 2: [FFCC] Giant Tusk (160)
Weakness: Px2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 055/131
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Rarity: ACE SPEC Rare
Card Number: 162/191
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Card Type: Colorless
HP: 160
Stage: Basic
Attack 1: [C] GormandizerFlip a coin until you get tails. Search your deck for an amount of Basic Energy up to the number of heads and attach it to this Pokémon. Then, shuffle your deck.
Attack 2: [CCCC] Collapse (160)This Pokémon is now Asleep.
Weakness: Fx2
Retreat Cost: 4
Rarity: Common
Card Number: 063/088
As long as this card is attached to a Pokémon, it provides [G] Energy.The [G] Pokémon this card is attached to gets +20 HP.
Rarity: Rare
Card Number: 086/088
Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand.
Rarity: Uncommon
Card Number: 085/088
Card Type: Water
HP: 100
Attack 1: [WC] Icy Wind (50)Your opponent's Active Pokémon is now Asleep.
Weakness: Mx2
Retreat Cost: 3
Rarity: Common
Card Number: 023/088
As long as this card is attached to a Pokémon, it provides [F] Energy.Prevent all effects of attacks used by your opponent's Pokémon done to the [F] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 087/088