Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [P] VanishShuffle Abra into your deck. (Discard all cards attached to Abra.)
Attack 2: [P] Psyshock (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 49
Pokémon Power: Trickery Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed.
Rarity: Common
Card Number: 66
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] Poison GasThe Defending Pokémon is now Asleep.
Attack 2: [GG] Sticky Hands (10+)Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed; if tails, this attack does 10 damage.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 57
Pokémon Power: Long-Distance Hypnosis Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
Rarity: Common
Card Number: 54
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] Tackle (10)
Attack 2: [1G] Poison Gas (20)Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 58
Search your deck for a Basic Pokémon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Card Number: 106
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Freezing Kiss GoodnightThe Defending Pokémon is now Asleep.
Attack 2: [1PP] Strange Dance (20+)Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.
Weakness: P
Retreat Cost: 2
Rarity: Uncommon
Card Number: 31
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [R] Fire Tail Slap (20)Use this attack only if there are any Fire Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards.
Weakness: W
Retreat Cost: 1
Rarity: Common
Card Number: 60
Card Type: Water
HP: 60
Stage: Stage 1
Attack 1: [W] Doubleslap (10x)Flip 2 coins. This attack does 10 damage times the number of heads.
Attack 2: [1W] Mirror ShellIf an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle does an equal amount of damage to the Defending Pokémon.
Weakness: L
Retreat Cost: 1
Rarity: Uncommon
Card Number: 39
Card Type: Water
HP: 60
Stage: Stage 1
Attack 1: [W] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [WW] Jellyfish Sting (10)The Defending Pokémon is now Poisoned.
Weakness: L
Rarity: Uncommon
Card Number: 66
This card stays in play when you play it. Discard this card if another Stadium card comes into play.Ignore Weakness when a Water Pokémon does damage to a Pokémon with Blaine in its name.
Rarity: Uncommon
Card Number: 113
Card Type: Fighting
HP: 40
Stage: Basic
Attack 1: [1] Defense CurlFlip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.)
Attack 2: [1F] Rolling Attack (20)
Weakness: G
Resistance: L-30
Retreat Cost: 1
Rarity: Common
Card Number: 71
Card Type: Fighting
HP: 100
Stage: Basic
Attack 1: [1] BellowFlip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [1FF] Rock Throw (30)
Weakness: G
Retreat Cost: 3
Rarity: Common
Card Number: 69
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1F] Drill Tackle (70)Flip 2 coins. If 1 or both of them are tails, this attack does nothing.
Weakness: G
Resistance: L-30
Retreat Cost: 3
Rarity: Common
Card Number: 70
Card Type: Fighting
HP: 40
Stage: Basic
Attack 1: [1] TauntIf your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
Attack 2: [F] Light Kick (10)
Weakness: P
Rarity: Common
Card Number: 67
Pokémon Power: [Increase]When you play Unown [I] from your hand, you may search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. You can't use this power if your Bench is full.
Rarity: Common
Card Number: 68
Card Type: Fighting
HP: 40
Stage: Basic
Attack 1: [F] Call for FriendFlip a coin. If heads, you may search your deck for a Basic Pokémon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Attack 2: [1F] Hook Shot (20)Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.)
Weakness: G
Retreat Cost: 1
Rarity: Common
Card Number: 66
Card Type: Fighting
HP: 40
Stage: Basic
Attack 1: [F] Call for FriendFlip a coin. If heads, you may search your deck for a Basic Pokémon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Attack 2: [1F] Hook Shot (20)Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.)
Weakness: G
Retreat Cost: 1
Rarity: Common
Card Number: 66
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Water Gun (10+)Does 10 damage plus 10 more damage for each Water Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack 2: [WW] Confuse Ray (10)Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness: L
Retreat Cost: 2
Rarity: Rare
Card Number: 25
Pokémon Power: Kabuto Armor Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
Rarity: Common
Card Number: 50
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [P] HeadacheYour opponent can't play Trainer cards during his or her next turn.
Attack 2: [W] Fury Swipes (10x)Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: L
Retreat Cost: 1
Rarity: Common
Card Number: 53
Card Type: Water
HP: 60
Stage: Stage 1
Attack 1: [W] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [WW] Jellyfish Sting (10)The Defending Pokémon is now Poisoned.
Weakness: L
Rarity: Uncommon
Card Number: 44
Pokémon Power: Strange Behavior As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
Rarity: Uncommon
Card Number: 43
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [P] Lick (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [PP] Energy ConversionPut up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.
Resistance: F-30
Rarity: Uncommon
Card Number: 33
Card Type: Water
HP: 70
Stage: Stage 1
Attack 1: [1W] Water Gun (20+)Does 20 damage plus 10 more damage for each Water Energy attached to Omastar, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack 2: [WW] Spike Cannon (30x)Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: G
Retreat Cost: 1
Rarity: Uncommon
Card Number: 40
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Attack 2: [RR] Smog (20)Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness: W
Retreat Cost: 1
Rarity: Uncommon
Card Number: 39
Card Type: Water
HP: 70
Stage: Stage 1
Attack 1: [P] Psyshock (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [1WW] Hyper Beam (20)If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Weakness: L
Retreat Cost: 1
Rarity: Uncommon
Card Number: 35
Card Type: Grass
HP: 60
Stage: Stage 1
Attack 1: [3] Wing Attack (30)
Attack 2: [1GG] Leech Life (20)Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.
Weakness: P
Resistance: F-30
Rarity: Uncommon
Card Number: 34
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [2] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [1G] Leech Life (10)Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
Weakness: P
Resistance: F-30
Rarity: Common
Card Number: 57
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Spacing OutFlip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Attack 2: [PP] ScavengeDiscard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile to your hand.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 55
Card Type: Fighting
HP: 60
Stage: Stage 1
Attack 1: [FF] HardenDuring your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Attack 2: [1FF] Rock Throw (40)
Weakness: G
Retreat Cost: 2
Rarity: Uncommon
Card Number: 37
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [2] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [1G] Leech Life (10)Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
Weakness: P
Resistance: F-30
Rarity: Common
Card Number: 57
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [1] Nasty Goo (10)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack 2: [G] MinimizeAll damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 48
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [W] Hide in ShellFlip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
Weakness: L
Retreat Cost: 1
Rarity: Common
Card Number: 54
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Spacing OutFlip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Attack 2: [PP] ScavengeDiscard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile to your hand.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 55
Card Type: Water
HP: 40
Stage: Basic
Attack 1: [W] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: L
Rarity: Common
Card Number: 49
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Call for FamilySearch your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Attack 2: [1W] Irongrip (20)
Weakness: L
Retreat Cost: 2
Rarity: Common
Card Number: 51
Card Type: Water
HP: 40
Stage: Basic
Attack 1: [W] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: L
Rarity: Common
Card Number: 49
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [2] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [1G] Leech Life (10)Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
Weakness: P
Resistance: F-30
Rarity: Common
Card Number: 57
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] SupersonicFlip a coin. If heads, the Defending Pokémon is now Confused.
Attack 2: [W] Hide in ShellFlip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
Weakness: L
Retreat Cost: 1
Rarity: Common
Card Number: 54
Card Type: Fighting
HP: 50
Stage: Basic
Attack 1: [1F] Stone Barrage (10x)Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: G
Retreat Cost: 1
Rarity: Common
Card Number: 47
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] Spit PoisonFlip a coin. If heads, the Defending Pokémon is now Poisoned.
Attack 2: [1G] Wrap (20)Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: P
Retreat Cost: 1
Rarity: Common
Card Number: 46