Ability: Multiplying Cocoon Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Search your deck for a Silcoon or a Cascoon and put it onto your Bench. Then, shuffle your deck.
Rarity: Common
Card Number: 012/217
Ability: Incandescent Body If this Pokemon is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Burned.
Rarity: Common
Card Number: 027/217
Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon in play. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 051/182
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Thunder Fang (60)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [LLLC] Buzz Flip (100x)Flip 4 coins. This attack does 100 damage for each heads.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 032/086
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [R] Incendiary Pillar (50+)If you have 10 or more Basic Fire Energy cards in your discard pile, this attack does 100 more damage.
Attack 2: [RR] Burn It All Up (180)Discard all Energy from this Pokémon.
Weakness: Wx2
Retreat Cost: 2
Rarity: Rare
Card Number: 018/086
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [1P] Extended DamagriiigusMove all damage counters from 1 of your Benched Pokémon to 1 of your opponent's Pokémon.
Attack 2: [2P] Perplex (60)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 040/086
Ability — Toxic PowderOnce during your turn, if this Pokémon has an Ancient Booster Energy Capsule attached, you may make both Active Pokémon Poisoned.
Rarity: Rare
Card Number: 123/182
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Magical Charm (160)During your opponent's next turn, attacks used by the Defending Pokemon do 100 less damage (before applying Weakness and Resistance).
Attack 2: [WLP] AngeliteChoose 2 of your opponent's Benched Pokemon. Shuffle those Pokemon and all attached cards into your opponent's deck. If 1 of your Pokemon used Angelite during your last turn, this attack can't be used.
Weakness: Mx2
Retreat Cost: 2
Rarity: Promo
Card Number: 041/131
Card Type: Grass
HP: 270
Stage: Stage 1
Attack 1: [GC] Verdant Storm (60x)This attack does 60 damage for each Energy attached to all of your opponent's Pokemon.
Attack 2: [GRW] Moss Agate (230)Heal 100 damage from each of your Benched Pokemon.
Weakness: Rx2
Retreat Cost: 2
Rarity: Promo
Card Number: 006/131
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Psych Out (160)Discard a random card from your opponent's hand.
Attack 2: [GPD] AmazezDevolve each of your opponent's evolved Pokemon by shuffling the highest Stage Evolution card on it into your opponent's deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Promo
Card Number: 034/131
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [1R] Sacred FireThis attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1RR] Fire Blast (120)Discard an Energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 001/025
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: (2) Aero Ball (20x)This attack does 20 damage for each Energy attached to both Active Pokemon.
Attack 2: (4) Deep Crush (160)During your next turn, this Pokemon can't attack.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 022/025
Card Type: Fighting
Attack 1: [1FF] Magma Volcano (80x)Discard the top 5 cards of your deck. This attack does 80 damage for each Energy card you discarded in this way.
Attack 2: [2FF] Massive Rend (120)
Rarity: Holo Rare
Card Number: 017/025
Card Type: Water
HP: 150
Stage: Stage 1
Attack 1: [W] Jet Punch (30)This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon).
Attack 2: [W][W] Justice Kick (210)If this Pokemon didn’t move from the Bench to the Active Spot during this turn, this attack does nothing.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Promo
Card Number: 036
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] WithdrawFlip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
Attack 2: [WW] Skull Bash (20)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 007/165
Ability: Excited Turbo As often as you like during your turn, if you have any Fire Mega Evolution Pokemon ex in play, you may use this Ability. Attach a Basic Fire Energy card from your hand to 1 of your Benched Fire Pokemon.
Rarity: Double Rare
Card Number: 018/094
Ability: Oceanic Curse As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand.
Rarity: Double Rare
Card Number: 045/086
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Colorful FriendsSearch your deck for up to 3 Pokemon of different types, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1] Skip (10)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 133/165
Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Rarity: Promo
Card Number: 025
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [1] Frigid FlutteringSearch your deck for up to 2 Basic Water Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Attack 2: [1WW] Ice Blast (110)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 032/159
Ability: Protective Bell All of your Pokemon take 10 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 067/131
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Call SignSearch your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [W] Ice Beam (30)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/191
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [D] Poison Ring (20)Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Attack 2: [2D] Mud Hammer (100)Discard the top card of your opponent’s deck.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 128/197
Ability — Slime Mold ColonyCards in your opponent's discard pile can't be put into their hand by an effect of your opponent's Abilities or Trainer cards.
Rarity: Uncommon
Card Number: 017/182
Card Type: Fighting
HP: 190
Stage: Stage 1
Attack 1: [2] Powerful Rage (20x)This attack does 20 damage for each damage counter on this Pokémon.
Attack 2: [1FF] Earthquake (180)This attack also does 30 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Holo Rare
Card Number: 139/264
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [CC] Sand Attack (50)During your opponent's next turn, if the Defending Pokemon tries to use an attack, your opponent flips a coin. If tails, that attack doesn't happen.
Attack 2: [FCC] Mud Shot (120)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 069/13
Ability — Stellar Veil Prevent all damage counters from being placed on your Benched Pokémon by effects of attacks used by your opponent's Basic Pokémon.
Rarity: Common
Card Number: 126/182
Ability — Buggy TurboOnce during your turn, you may flip a coin. If heads, attach up to 4 Basic Energy cards from your discard pile to this Pokemon. If tails, discard an Energy from this Pokemon.
Rarity: Rare
Card Number: 144/182
Ability — Thermal ReactorOnce during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of R Energy from your other Pokemon on it.
Rarity: Rare
Card Number: 028/182