Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Auspicious ToneSearch your deck for a Pokémon and a Supporter card, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1P] Hypnoblast (30)Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 072/185
Card Type: Metal
HP: 120
Stage: Stage 1
Attack 1: [2M] Take Down (120)This Pokémon does 30 damage to itself.
Attack 2: [2MM] Double KOBoth Active Pokémon are Knocked Out.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 3
Rarity: Rare
Card Number: 114/185
As long as this card is attached to a Pokemon, it provides Metal Energy.The Metal Pokemon this card is attached to has no Weakness.
Rarity: Uncommon
Card Number: 163/185
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Charge EnergySearch your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1] Live Coal (10)
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 023/189
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [1] Quick Attack (20+)Flip a coin. If heads, this attack does 40 more damage.
Attack 2: [2] Energy Assist (40)Attach up to 2 basic Energy cards from your discard pile to 1 of your Benched Pokemon.
Weakness: Lx2
Resistance: F-30
Rarity: Uncommon
Card Number: 134/185
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: Defensive PostureFlip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.
Attack 2: [1F] Bite (30)
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 070/189
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [1M] Ram (20)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Common
Card Number: 116/185
Card Type: Colorless
HP: 100
Stage: Stage 1
Attack 1: [2] Round (20x)This attack does 20 damage for each of your Pokemon in play that has the Round attack.
Attack 2: [3] Hyper Voice (50)
Weakness: Fx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 136/185
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [2] Rapid Spin (30)Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Attack 2: [FF] Ancient ImprintPut damage counters on your opponent's Active Pokémon until its remaining HP is 60.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 145/264
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Gather StrengthSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [R] Chop (10)
Weakness: Wx2
Retreat Cost: 2
Rarity: Promo
Card Number: 022
Shuffle your hand into your deck. Then draw 4 cards. If you go second and it's your first turn, draw 8 cards instead.You may play only 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: 238/182
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [F] Hydro Lander (160)Attach up to 3 Basic F Energy from your discard pile to your Benched Pokémon in any way you like.
Attack 2: [2] Sonic DiveDiscard 2 Energy from this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 0
Rarity: Ultra Rare
Card Number: 219/182
Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon ex, that player takes 1 fewer Prize card. The effect of Shadowy Concealment doesn't stack.
Rarity: Double Rare
Card Number: 056/094
Prevent all damage counters from being placed on Benched Pokemon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokemon. (Damage from attacks is still taken.)
Rarity: Ultra Rare
Card Number: 116/094
Ability — Mammoth HaulerOnce during your turn, you may search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Double Rare
Card Number: 079/159
If the Pokemon this card is attached to is damaged by an attack from your opponent's Dragon Pokemon, it takes 60 less damage (after applying Weakness and Resistance), and discard this card.
Rarity: Common
Card Number: 111/131
You can play this card only if you have more Prize cards remaining than your opponent.Switch in 1 of your opponent's Benched Pokémon to the Active Spot.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 160/182
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Common
Card Number: 089/091
If this card is in your hand when you are setting up to play, you may put it face down in the Active Spot or on your Bench as if it were a 120-HP C Basic Pokémon. (You can do this only when you are seting up to play.) At any time during your turn, you may discard this card from play.This card can't be affected by any Special Conditions and can't retreat. If this card is Knocked Out, your opponent can't take any PRize cards for it.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 175/182
Card Type: Water
HP: 120
Stage: Basic
Attack 1: [W] Snow BringerAttach up to 2 Basic W Energy cards from your discard pile to 1 of your Pokemon.
Attack 2: [1WW] Wrathful Blade (130)Discard 2 Energy from this Pokemon.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 057/182
Ability — Rob-' n' -RunWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at your opponent’s hand, choose 2 Energy cards you find there, and have your opponent shuffle them into their deck.
Rarity: Rare
Card Number: 120/182
Ability — StanceWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage from and effects of attacks done to this Pokémon during your opponent's next turn.
Rarity: Rare
Card Number: 081/182
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Corkscrew Punch (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/182