Details
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 074/132
Details
Card Type: Metal
HP: 140
Stage: Basic
Attack 1: [M] Beam (30)
Attack 2: [MMC] Chrono Burst (80+)You may shuffle all Energy attached to this Pokemon into your deck and have this attack do 80 more damage.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Rare
Card Number: 095/132
Details
Each player's Grass Pokmon can evolve into Grass Pokmon during the turn they play those Pokmon, except during their first turn.
Rarity: Uncommon
Card Number: 117/132
Details
Ability: Wild Growth Each Basic Grass Energy attached to all of your Pokmon provides GrassGrass Energy. The effect of Wild Growth doesn't stack.
Rarity: Rare
Card Number: 010/132
Details
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 131/132
Details
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call SignSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Psyshot (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 059/132
Details
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 176/182
Details
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [W] Humming ChargeSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [WM] Cotton Wings (100)Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
Retreat Cost: 1
Rarity: Uncommon
Card Number: 134/191
Details
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [C] Evo-PowderFor each of your Benched Pokemon, search your deck for a card that evolves from that Pokemon and put it onto that Pokemon to evolve it. Then, shuffle your deck.
Attack 2: [G] Cutting Wind (90)
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 007/191
Details
Ability — Suction Cup DrawWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.
Rarity: Common
Card Number: 034/182
Details
Card Type: Lightning
HP: 90
Stage: Basic
Attack 1: [1] Pep UpShuffle your hand into your deck. Then, draw a card for each Benched Pokémon (both yours and your opponent’s).
Attack 2: [1L] Volt Wave (50)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 067/182
Details
Ability: Boosted Evolution As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
Rarity: Common
Card Number: 143/191
Details
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [CCC] Destructive Horn (70)Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 112/142
Details
Ability: Wonder Kiss When your opponent's Active Pokémon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 072/191
Details
You can use this card only if you go second, and only during your first turn.Put an Energy attached to 1 of your opponent's Pokémon into their hand.
Rarity: Uncommon
Card Number: 166/191
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Full HeartAttach up to 2 Basic Psychic Energy cards from your hand to your Pokemon in any way you like.
Attack 2: [PP] Guardian Burst (160)If you don't have Uxie and Azelf on your Bench, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 079/191
Details
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Push Down (50)Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
Weakness: Rx2
Retreat Cost: 2
Rarity: Common
Card Number: 009/132
Details
Once during each player's turn, that player may switch their Active Water Pokmon with 1 of their Benched Water Pokmon.
Rarity: Uncommon
Card Number: 129/132
Details
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 116/132
Details
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call SignSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [P] Psyshot (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 059/132
Details
Each player's Grass Pokmon can evolve into Grass Pokmon during the turn they play those Pokmon, except during their first turn.
Rarity: Uncommon
Card Number: 117/132
Details
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 119/132
Details
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 119/132
Details
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [DC] Miraculous Paint (90)Flip a coin. If heads, choose a Special Condition. Your opponent's Active Pokemon is now affected by that Special Condition.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 092/132
Details
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [R] Scorching Earth (40)If your opponent has a Stadium in play, discard it. If you do, your opponent can't play any Stadium cards from their hand during their next turn.
Weakness: Wx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 031/132
Details
Card Type: Metal
HP: 160
Stage: Stage 2
Attack 1: [M] Windup Swing (240-)This attack does 60 less damage for each Energy attached to your opponent's Active Pokemon.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 098/132