Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Overhead Throw (30)This attack also does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [DDD] Shadowy Whip (100+)If your Benched Pokémon have any Shadowy Darkness Energy attached, this attack does 70 more damage.
Weakness: Gx2
Retreat Cost: 2
Rarity: Promo
Card Number: 088
Card Type: Water
HP: 370
Stage: Stage 2
Attack 1: [WWC] Mortal Crunch (200+)If your opponent's Active Pokemon already has any damage counters on it, this attack does 200 more damage.
Weakness: Lx2
Retreat Cost: 3
Rarity: Promo
Card Number: 036
Card Type: Lightning
HP: 270
Stage: Basic
Attack 1: [L] Thunderous Fist (60x)This attack does 60 damage for each Lightning Energy attached to this Pokémon.
Attack 2: [LLL] Zepto Turn (150)Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 027/084
Card Type: Darkness
HP: 180
Stage: Basic
Attack 1: [D] Wheely DrawShuffle your hand into your deck. Then, draw 6 cards.
Attack 2: [DD] Hangry Blaster (40+)This attack does 40 more damage for each damage counter on this Pokémon.
Weakness: Gx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 055/084
Card Type: Psychic
HP: 330
Stage: Stage 1
Attack 1: [PPP] Shellnado Spin (180)During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), place 12 damage counters on the Attacking Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Double Rare
Card Number: 031/084
Card Type: Fire
HP: 350
Stage: Stage 2
Attack 1: [R] Trick PortalLook at the top 9 cards of your deck, and you may put any number of Pokémon you find there onto your Bench. Shuffle the other cards back into your deck.
Attack 2: [RCC] Eerie Glow (200)Your opponent's Active Pokémon is now Burned and Confused.
Weakness: Wx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 008/084
Card Type: Grass
HP: 260
Stage: Stage 1
Attack 1: [G] Lively Cutter (60+)If this Pokémon was healed during this turn, this attack does 200 more damage.
Attack 2: [GC] Leaf Guard (140)During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Rx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 004/084
Ability: Ancient Bulwark As long as this Pokémon is on your Bench, prevent all damage done to each of your Pokémon by attacks from your opponent's Pokémon that have 2 or less Energy attached.
Rarity: Rare
Card Number: 062/084
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Spiritual EndIf you have 13 or more Pokémon that have the Hide 'n' Sneak Ability in your discard pile, choose 2 of your opponent's Pokémon and quadruple the number of damage counters on each of them.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 035/084
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 105/217
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [R] Flame Legion (40+)This attack does 40 more damage for each of your Benched Pokémon that has any Fire Energy attached.
Weakness: Wx2
Retreat Cost: 2
Rarity: Rare
Card Number: 012/084
As long as this card is attached to a Pokémon, it provides [L] Energy.Attacks used by the [L] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 084/084
Ability: Hide 'n' Sneak Prevent all effects of your opponent's Pokémon's attacks and Abilities done to this Pokémon. (Damage is not an effect.)
Rarity: Uncommon
Card Number: 006/084
Ability: Hide 'n' Sneak Prevent all effects of your opponent's Pokémon's attacks and Abilities done to this Pokémon. (Damage is not an effect.)
Rarity: Common
Card Number: 033/084
As long as this card is attached to a Pokémon, it provides [D] Energy.As long as the [D] Pokémon this card is attached to is on your Bench, prevent all damage done to it by attacks from your opponent's Pokémon.
Rarity: Rare
Card Number: 083/084
Discard up to 2 Pokémon that don't have a Rule Box from your hand, and draw 3 cards for each card you discarded in this way. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 078/084
Search your deck for up to 4 Basic Water Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Your turn ends.
Rarity: Uncommon
Card Number: 080/084
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Rarity: Common
Card Number: 072/084
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Rarity: Common
Card Number: 072/084
You can use this card only when it is the last card in your hand.During this turn, attacks used by your Pokémon that don't have a Rule Box do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 077/084
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Rarity: Common
Card Number: 073/084
Once during your turn, after you flip any coins for an attack of the Colorless Pokémon this card is attached to, you may ignore all results of those coin flips and begin flipping those coins again.
Rarity: Uncommon
Card Number: 074/084
As long as this card is attached to a Pokémon, it provides [L] Energy.Attacks used by the [L] Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 084/084
As long as this card is attached to a Pokémon, it provides [D] Energy.As long as the [D] Pokémon this card is attached to is on your Bench, prevent all damage done to it by attacks from your opponent's Pokémon.
Rarity: Rare
Card Number: 083/084
Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Overhead Throw (30)This attack also does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [DDD] Shadowy Whip (100+)If your Benched Pokémon have any Shadowy Darkness Energy attached, this attack does 70 more damage.
Weakness: Gx2
Retreat Cost: 2
Rarity: Rare
Card Number: 056/084