Details
Card Type: Grass
HP: 90
Stage: Basic
Attack 1: [1G] Crunch (50)Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 014/159
Details
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [1] Dragon's Fury (20)Attach a Basic Fire Energy card from your discard pile to 1 of your Dragon Pokémon.
Attack 2: [1RW] Slashing Claw (120)
Retreat Cost: 2
Rarity: Common
Card Number: 115/159
Details
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Turf MakerSearch your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [1F] Gnaw (20)
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 086/159
Details
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Uncommon
Card Number: 149/159
Details
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Uncommon
Card Number: 149/159
Details
The Stage 2 Pokémon this card is attached to has no Retreat Cost.You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 155/165
Details
Card Type: Fire
HP: 150
Stage: Stage 1
Attack 1: [R] Torrid Torrent (30)Attach up to 2 Basic R Energy cards from your discard pile to this Pokemon.
Attack 2: [2RR] Dynamite Fang (240)Discard 2 R Energy from this Pokemon.
Weakness: Wx2
Resistance: None
Retreat Cost: 4
Rarity: Uncommon
Card Number: 059/165
Details
Ability — Here for HypnosisWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent's Active Pokémon Asleep.
Rarity: Uncommon
Card Number: 097/165
Details
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Common
Card Number: 191/198
Details
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 170/191
Details
Card Type: Metal
HP: 170
Stage: Stage 2
Attack 1: [M] Accelerate (50)If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [2M] Spinning Bird (200)Discard 2 Energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 148/193
Details
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [0] Swelling ScentSearch your deck for up to 2 Grass Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Attack 2: [2] Spiral Kick (50)
Weakness: Rx2
Retreat Cost: 1
Rarity: Rare
Card Number: 010/195
Details
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Dive and RescuePut up to 3 in any combination of Pokemon and Supporter cards from your discard pile into your hand.
Attack 2: [3] Surf (90)
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 059/264
Details
Ability — Weather ReadingIf you have 8 or more Stadium cards in your discard pile, ignore all Energy in this Pokemon's attack costs.
Rarity: Common
Card Number: 022/198
Details
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Crescendo Wave (30x)This attack does 30 damage for each Water Energy attached to this Pokémon. Before doing damage, you may attach any number of Basic Water Energy cards from your hand to this Pokémon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Rare
Card Number: 056/182
Details
Ability: Run Away Draw Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokemon and all attached cards into your deck.
Rarity: Rare
Card Number: 080/131
Details
Ability — Pyro DanceOnce, during your turn, you may attach a Basic R Energy card, a Basic F Energy card, or 1 of each from your hand to your Pokémon in any way you like.
Rarity: Rare
Card Number: 033/167
Details
Ability — Balloon TherapyOnce during your turn, you may attach a Therapeutic Energy card from your hand to 1 of your Pokémon.
Rarity: Rare
Card Number: 084/193
Details
Ability — Swelling FlashOnce during your turn, if this card is in your hand and you have more Prize cards remaining than your opponent, you may play this card onto your Bench.
Rarity: Rare
Card Number: 071/193
Details
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Leaf Drain (20)Heal 20 damage from this Pokemon.
Attack 2: [GGC] Jungle Whip (80+)You may put all Energy attached to this Pokemon into your hand to have this attack do 80 more damage.
Weakness: Rx2
Retreat Cost: 1
Rarity: Rare
Card Number: 011/191
Details
Ability — Flashing DrawYou must discard a Basic Lightning Energy from this Pokémon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Holo Rare
Card Number: 055/159
Details
Ability — Auto HealAs long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Rarity: Holo Rare
Card Number: 107/159
Details
Ability — Magma SurgeDuring Pokémon Checkup, put 3 more damage counters on your opponent's Burned Pokémon.
Rarity: Holo Rare
Card Number: 021/159
Details
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Rarity: Uncommon
Card Number: 141/159