Details
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [G] Tackle (20)
Attack 2: [2] Defensive PostureFlip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
Weakness: Rx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 011/165
Details
Play this card as if it were a 60-HP Basic C Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.Ability — Domed ArmorThis Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Rarity: Common
Card Number: 152/165
Details
Put an Energy attached to your opponent's Active Pokemon into their hand. If you do, attach an Energy card from your hand to your Active Pokemon.
Rarity: Uncommon
Card Number: 161/165
Details
Play this card as if it were a 60-HP Basic C Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.Ability — Helical SwellAs long as this Pokémon is in the Active Spot, your opponent can't play any Stadium cards from their hand.
Rarity: Common
Card Number: 153/165
Details
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Moon-Viewing InvitationSearch your deck for up to 3 Clefairy and put them onto your Bench. Then, shuffle your deck.
Attack 2: [1P] Smack (20)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 035/165
Details
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Whiny VoiceChoose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
Attack 2: [2] Rolling Tackle (20)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 083/197
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [LC] C.O.D.E.: Protect (40)During your opponent's next turn, prevent all damage done to each of your Future Pokemon by attacks from Pokemon ex. If this Pokemon is no longer your Active Pokemon, this effect ends.
Attack 2: [LCC] Thunder Claws (100)
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 069/191
Details
Ability: Beckoning Tail You must discard a Chill Teaser Toy card from your hand in order to use this Ability. Once during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Rarity: Uncommon
Card Number: 085/191
Details
Each Pokémon that has any Energy attached (both yours and your opponent's) recovers from all Special Conditions and can't be affected by any Special Conditions.
Rarity: Uncommon
Card Number: 149/167
Details
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] SingeYour opponent's Active Pokemon is now Burned.
Attack 2: [RC] Sunny Assist (50)Move all Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Wx2
Retreat Cost: 0
Rarity: Common
Card Number: 020/191
Details
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [PP] Psychic (10+)This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 080/182
Details
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] MatchingSearch your deck for up to 2 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [W] Water Pulse (20)Your opponent's Active Pokemon is now Asleep.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 047/193
Details
Flip a coin. If heads, search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. If tails, put this Egg Incubator on the bottom of your deck instead of in the discard pile.
Rarity: Uncommon
Card Number: 066/078
Details
Ability — Pitch a PyukumukuOnce during your turn, if this Pokemon is in your hand, you may reveal it and put it on the bottom of your deck. If you do, draw a card. You can't use more than 1 Pitch a Pyukumuku Ability each turn.
Rarity: Uncommon
Card Number: 077/264
Details
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] FlockSearch your deck for up to 2 Arrokuda and put them onto your Bench. Then, shuffle your deck.
Attack 2: [1W] Peck (20)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 041/185
Details
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [M] Righteous Edge (20)Discard a Special Energy from your opponent's Active Pokémon.
Attack 2: [MMC] Metal Arms (80+)If this Pokémon has a Pokémon Tool attached, this attack does 40 more damage.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Rare
Card Number: 066/086
Details
Ability: Inferno Fandango As often as you like during your turn, you may attach a Basic Fire Energy card from your hand to 1 of your Pokémon.
Rarity: Rare
Card Number: 013/086
Details
Ability: Ancient Wing Once during your turn, if this Pokémon is in the Active Spot, you may devolve 1 of your opponent's evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.
Rarity: Rare
Card Number: 051/086
Details
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [MMC] Strong Bash (70)During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Rare
Card Number: 146/182
Details
Ability: Midnight Fluttering As long as this Pokemon is in the Active Spot, your opponent's Active Pokemon has no Abilities, except for Midnight Fluttering.
Rarity: Rare
Card Number: 043/131
Details
Ability: Battle-Hardened When you play this Pokemon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokemon.
Rarity: Rare
Card Number: 054/131
Details
Ability — Fire OffAs often as you like during your turn, you may move a Fire Energy from 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 015/091