Details
Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Rarity: Double Rare
Card Number: 104/132
Details
Ability: Psychic Draw Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Draw 3 cards.
Rarity: Rare
Card Number: 056/132
Details
Once during each player's turn, that player may switch their Active Water Pokmon with 1 of their Benched Water Pokmon.
Rarity: Uncommon
Card Number: 129/132
Details
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 119/132
Details
Whenever any player puts a Basic non-Darkness Pokmon onto their Bench during their turn, place 2 damage counters on that Pokmon.
Rarity: Uncommon
Card Number: 127/132
Details
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Geo GateSearch your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [PPC] Bright Horns (120)During your next turn, this Pokemon can't use Bright Horns.
Weakness: Mx2
Retreat Cost: 1
Rarity: Rare
Card Number: 064/132
Details
Choose 1 of your Basic Pokmon in play. If you have a Stage 2 card in your hand that evolves from that Pokmon, put that card onto the Basic Pokmon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokmon that was put into play this turn.
Rarity: Common
Card Number: 125/132
Details
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 131/132
Details
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 074/132
Details
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 131/132
Details
Each player's Grass Pokmon can evolve into Grass Pokmon during the turn they play those Pokmon, except during their first turn.
Rarity: Uncommon
Card Number: 117/132
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Promo
Card Number: 012
Ability: Cast-Off Shell Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Search your deck for a Shedinja and put it onto your Bench. Then, shuffle your deck.
Rarity: Illustration Rare
Card Number: 137/132
Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Rarity: Promo
Card Number: 025
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 160/132
Ability — Psychic DrawOnce during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 3 cards.
Rarity: Promo
Card Number: 009
Details
Ability: Fragile Husk If this Pokmon is Knocked Out by damage from an attack from your opponent's Pokmon ex, your opponent can't take any Prize cards for it.
Rarity: Shiny Rare
Card Number: 144/132
Details
Card Type: Fire
HP: 340
Stage: Stage 1
Attack 1: [R] Roasting Heat (80+)If your opponent's Active Pokemon is Burned, this attack does 160 more damage.
Attack 2: [RCCC] Volcanic Meteor (280)Discard 2 Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 156/132
Details
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 077/132
Details
Ability: Solar Transfer As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokmon to another of your Pokmon.
Rarity: Double Rare
Card Number: 003/132
Details
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 060/132
Details
Ability: Haphazard Hammer Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent's Active Pokmon.
Rarity: Common
Card Number: 097/132
Details
Heal all damage from 1 of your Mega Evolution Pokmon ex. If you healed any damage in this way, put all Energy attached to that Pokmon into your hand.
Rarity: Uncommon
Card Number: 132/132
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [LL] Electro Fall (30+)If you have at least 4 Lightning Energy in play, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 048/132
Details
Search your deck for a Mega Evolution Pokmon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 121/132
Details
Card Type: Fighting
HP: 30
Stage: Basic
Attack 1: Pow-Pow Punching (10+)Flip a coin until you get tails. This attack does 30 more damage for each heads.
Weakness: Px2
Rarity: Common
Card Number: 071/132
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [LL] Electro Fall (30+)If you have at least 4 Lightning Energy in play, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 048/132
Details
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Push Down (50)Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the new Active Pokemon.)
Weakness: Rx2
Retreat Cost: 2
Rarity: Common
Card Number: 009/132
Details
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Uncommon
Card Number: 119/132
Card Type: Water
HP: 350
Stage: Stage 1
Attack 1: [WW] Hammer-lanche (100x)Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way.
Attack 2: [WWW] Frost Barrier (200)During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).
Weakness: Mx2
Retreat Cost: 4
Rarity: Double Rare
Card Number: 036/132
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokmon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokmon by your opponent's Pokmon ex.
Rarity: Special Illustration Rare
Card Number: 183/132
Ability: Spiteful Swirl If your Active Darkness Pokmon is damaged by an attack from your opponent's Pokmon (even if your Active Darkness Pokmon is Knocked Out), place 1 damage counter on the Attacking Pokmon.
Rarity: Illustration Rare
Card Number: 148/132
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 159/132
Card Type: Dragon
HP: 280
Stage: Basic
Attack 1: [C] Strafe (40)You may switch this Pokemon with 1 of your Benched Pokemon.
Attack 2: [RPC] Illusory Impulse (300)Discard all Energy from this Pokemon.
Retreat Cost: 1
Rarity: Promo
Card Number: 011
Ability: Solar Transfer As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokmon to another of your Pokmon.
Rarity: Promo
Card Number: 013
Ability: Fermented Juice Once during your turn, if this Pokmon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokmon.
Rarity: Illustration Rare
Card Number: 136/132
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Bring DownChoose a Pokemon in play (yours or your opponent's) that has the least HP remaining, except for this Pokemon, and it is Knocked Out.
Attack 2: [W] Water Shot (110)Discard an Energy from this Pokemon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 142/132