Details
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 131/132
Details
Once during each player's turn, that player may switch their Active Water Pokmon with 1 of their Benched Water Pokmon.
Rarity: Uncommon
Card Number: 129/132
Details
Each player's Grass Pokmon can evolve into Grass Pokmon during the turn they play those Pokmon, except during their first turn.
Rarity: Uncommon
Card Number: 117/132
Details
Card Type: Fire
HP: 340
Stage: Stage 1
Attack 1: [R] Roasting Heat (80+)If your opponent's Active Pokemon is Burned, this attack does 160 more damage.
Attack 2: [RCCC] Volcanic Meteor (280)Discard 2 Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 156/132
Details
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 077/132
Details
Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 060/132
Details
Ability: Haphazard Hammer Once during your turn, when you play this Pokmon from your hand to evolve 1 of your Pokmon, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent's Active Pokmon.
Rarity: Common
Card Number: 097/132
Details
Choose 1 of your Basic Pokmon in play. If you have a Stage 2 card in your hand that evolves from that Pokmon, put that card onto the Basic Pokmon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokmon that was put into play this turn.
Rarity: Common
Card Number: 125/132
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [LL] Electro Fall (30+)If you have at least 4 Lightning Energy in play, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 048/132
Details
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokmon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 131/132
Details
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Rarity: Rare
Card Number: 074/132
Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Rarity: Promo
Card Number: 025
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [CC] Sand Attack (50)During your opponent's next turn, if the Defending Pokemon tries to use an attack, your opponent flips a coin. If tails, that attack doesn't happen.
Attack 2: [FCC] Mud Shot (120)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 069/13
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 075/132
Choose 1 of your Basic Pokmon in play. If you have a Stage 2 card in your hand that evolves from that Pokmon, put that card onto the Basic Pokmon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokmon that was put into play this turn.
Rarity: Common
Card Number: 125/132
Ability: Powerful a-Salt Attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before applying Weakness and Resistance).
Rarity: Illustration Rare
Card Number: 147/132
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 160/132
Ability: Evidence Gathering Once during your turn, you may use this Ability. Switch a card from your hand with the top card of your deck.
Rarity: Illustration Rare
Card Number: 153/132
Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
Rarity: Ultra Rare
Card Number: 170/132
Card Type: Dragon
HP: 280
Stage: Basic
Attack 1: [C] Strafe (40)You may switch this Pokemon with 1 of your Benched Pokemon.
Attack 2: [RPC] Illusory Impulse (300)Discard all Energy from this Pokemon.
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: 163/132
Card Type: Metal
HP: 270
Stage: Basic
Attack 1: [MM] Gobble Down (80x)This attack does 80 damage for each Prize card you have taken.
Attack 2: [MMC] Huge Bite (260)If your opponent's Active Pokemon already has any damage counters on it, this attack's base damage is 30.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 162/132
Card Type: Water
HP: 350
Stage: Stage 1
Attack 1: [WW] Hammer-lanche (100x)Discard the top 6 cards of your deck, and this attack does 100 damage for each Basic Water Energy card that you discarded in this way.
Attack 2: [WWW] Frost Barrier (200)During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).
Weakness: Mx2
Retreat Cost: 4
Rarity: Ultra Rare
Card Number: 157/132
Ability — Psychic DrawOnce during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Draw 3 cards.
Rarity: Promo
Card Number: 009
Striving to become stronger, Pokémon of all types are putting everything on the line to become Mega Evolution Pokémon ex! Harness the unmatched aura of Mega Lucario ex, embrace the overflowing strength of Mega Gardevoir ex, and team up with more of these powerful Pokémon that boast devastating attacks and massive HP. But consider your strategy carefully—extra power brings extra risks! Choose your Pokémon partners and prepare for the biggest battles you’ve ever seen in the Pokémon TCG: Mega Evolution expansion!
The Pokémon TCG: Mega Evolution Elite Trainer Box includes:
9 Pokémon TCG: Mega Evolution booster packs
1 full-art foil promo card featuring Riolu or Alakazam
65 card sleeves
40 Pokémon TCG Energy cards
A player’s guide to the Mega Evolution expansion
6 damage-counter dice
1 competition-legal coin-flip die
1 plastic coin
A collector’s box to hold everything, with 6 dividers to keep it organized
A code card for Pokémon Trading Card Game Live
Striving to become stronger, Pokémon of all types are putting everything on the line to become Mega Evolution Pokémon ex! Harness the unmatched aura of Mega Lucario ex, embrace the overflowing strength of Mega Gardevoir ex, and team up with more of these powerful Pokémon that boast devastating attacks and massive HP. But consider your strategy carefully—extra power brings extra risks! Choose your Pokémon partners and prepare for the biggest battles you’ve ever seen in the Pokémon TCG: Mega Evolution expansion!
The Pokémon TCG: Mega Evolution Elite Trainer Box includes:
9 Pokémon TCG: Mega Evolution booster packs
1 full-art foil promo card featuring Riolu or Alakazam
65 card sleeves
40 Pokémon TCG Energy cards
A player’s guide to the Mega Evolution expansion
6 damage-counter dice
1 competition-legal coin-flip die
1 plastic coin
A collector’s box to hold everything, with 6 dividers to keep it organized
A code card for Pokémon Trading Card Game Live
Details
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokmon in play.
Rarity: Ultra Rare
Card Number: 172/132
Details
During this turn, attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 124/132
Details
Ability: Powerful a-Salt Attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 084/132
Details
Ability: Intimidating Fang As long as this Pokmon is in the Active Spot, attacks used by your opponent's Active Pokmon do 30 less damage (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 024/132
Details
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Rarity: Ultra Rare
Card Number: 169/132
Details
Card Type: Darkness
HP: 280
Stage: Basic
Attack 1: [DC] Terminal PeriodIf your opponent's Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out.
Attack 2: [DDC] Claw of Darkness (200)Your opponent reveals their hand, and you discard a card you find there.
Weakness: Gx2
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 161/132
Details
Card Type: Fire
HP: 340
Stage: Stage 1
Attack 1: [R] Roasting Heat (80+)If your opponent's Active Pokemon is Burned, this attack does 160 more damage.
Attack 2: [RCCC] Volcanic Meteor (280)Discard 2 Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 4
Rarity: Double Rare
Card Number: 022/132
Details
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [C] Supernatural ShapeshifterDiscard the top card of your deck, and if that card is a Supporter card, use the effect of that card as the effect of this attack.
Attack 2: [RC] Combustion (60)
Weakness: Wx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 020/132
Details
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Upper Spark (50+)If this Pokemon evolved from Magneton during this turn, this attack does 120 more damage.
Attack 2: [LL] Flashing Bolt (160)During your next turn, this Pokemon can't use Flashing Bolt.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 047/132
Details
Ability: Fermented Juice Once during your turn, if this Pokmon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokmon.
Rarity: Uncommon
Card Number: 011/132