Near Mint
Once during each player's turn, if that player's Active Pokemon is Asleep, he or she may remove that Special Condition and heal 30 damage from that Pokemon.
Rarity: Reverse Holofoil
Card Number: 96
Heavily Played
Card Type: Darkness
HP: 170
Stage: Basic
Attack 1: [1D] Evil Ball (20+) This attack does 20 more damage times the amount of Energy attached to both Active Pokemon.
Attack 2: [2D] Y Cyclone (90) Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Lx2
Resistance: F-20
Retreat Cost: 2
Rarity: Promo
Card Number: XY08
Details
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Suck UpAttach 3 Energy cards from your discard pile to this Pokemon.
Attack 2: [WWWW] Wobbly Fall (90)Your opponent's Active Pokemon is now Confused. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 35
Details
Ability — Nervous SeedAs long as this Pokemon is your Active Pokemon, the attacks of your opponent's Basic Pokemon cost Colorless more.
Rarity: Rare
Card Number: 65
Details
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Continuous Tumble (20x)Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Attack 2: [2L] Energy Bomb (70)You may move all Energy from this Pokemon to your Benched Pokemon in any way you like.
Weakness: Fx2
Resistance: M-20
Retreat Cost: 1
Rarity: Uncommon
Card Number: 22
Details
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
Attack 2: [2] Blow Through (30+)If there is any Stadium card in play, this attack does 30 more damage.
Weakness: Lx2
Resistance: F-20
Retreat Cost: 1
Rarity: Rare
Card Number: 69