Ability — Intrepid SwordOnce during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokemon. Put the other cards into your hand. If you use this Ability, your turn ends.V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SWSH292
Ability — Dauntless ShieldPrevent all damage done to this Pokémon by attacks from your opponent's Pokémon VMAX.V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SWSH293
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH287
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH289
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH290
Card Type: Grass
HP: 180
Stage: Stage 2
Attack 1: [1G] Wood Drain (60)Heal 30 damage from this Pokémon.
Attack 2: [1GG] Raging Repeated Strike (120+)Discard any amount of Energy from your Pokémon. This attack does 30 more damage for each card you discarded in this way.
Weakness: Rx2
Retreat Cost: 3
Rarity: Promo
Card Number: SWSH277
Ability — Crisis PowerThis Pokémon's attacks do 30 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
Rarity: Promo
Card Number: SWSH278
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [1] Static Shock (20)
Attack 2: [1LL] Teraspark (120)Discard all Lightning Energy from this Pokémon. This attack also does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 060/203
Details
Card Type: Metal
HP: 220
Stage: Mega
Attack 1: [MM] Iron Crusher (120)You may discard a Special Energy attached to your opponent's Active Pokemon or a Stadium card in play.
Attack 2: .
Weakness: Rx2
Resistance: P-20
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 77
Moderately played
Details
HP: 110
Stage: Basic
Attack 1: [2] Brilliant Voice (20) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.
Attack 2: [PPP] Round (30x) Does 30 damage times the number of your Pokemon that have the Round attack.
Weakness: Px2
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: RC25
Details
Card Type: Fighting
HP: 90
Stage: Stage 1
Attack 1: [F] Submission Hold (20)Your opponent can't attach Energy from his or her hand to the Defending Pokemon during his or her next turn.
Attack 2: [2F] Poison JabFlip a coin. If heads, your opponent's Active Pokemon is now Poisoned.
Weakness: Wx2
Retreat Cost: 1
Rarity: Rare
Card Number: 47
Heavily played
Details
Omega BarrageThis Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent selects a new Active Pokemon.)
Rarity: Uncommon
Card Number: 26
Heavily played
Details
Royal Garden - If this Pokemon has any G Energy attached to it, this Pokemon has no Retreat Cost. (Ability)
Rarity: Uncommon
Card Number: RC3
Lightly played
Details
Breakwing - When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may discard all Pokemon Tool cards attached to each of your opponent's Pokemon. (Ability)
Rarity: Holo Rare
Card Number: 64
Omega BarrageThis Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent selects a new Active Pokemon.)
Rarity: Reverse Holofoil
Card Number: 26
Near Mint
Once during each player's turn, if that player's Active Pokemon is Asleep, he or she may remove that Special Condition and heal 30 damage from that Pokemon.
Rarity: Reverse Holofoil
Card Number: 96
Heavily Played
Card Type: Darkness
HP: 170
Stage: Basic
Attack 1: [1D] Evil Ball (20+) This attack does 20 more damage times the amount of Energy attached to both Active Pokemon.
Attack 2: [2D] Y Cyclone (90) Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Lx2
Resistance: F-20
Retreat Cost: 2
Rarity: Promo
Card Number: XY08
Details
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Suck UpAttach 3 Energy cards from your discard pile to this Pokemon.
Attack 2: [WWWW] Wobbly Fall (90)Your opponent's Active Pokemon is now Confused. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 35
Details
Ability — Nervous SeedAs long as this Pokemon is your Active Pokemon, the attacks of your opponent's Basic Pokemon cost Colorless more.
Rarity: Rare
Card Number: 65
Details
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Continuous Tumble (20x)Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Attack 2: [2L] Energy Bomb (70)You may move all Energy from this Pokemon to your Benched Pokemon in any way you like.
Weakness: Fx2
Resistance: M-20
Retreat Cost: 1
Rarity: Uncommon
Card Number: 22
Details
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
Attack 2: [2] Blow Through (30+)If there is any Stadium card in play, this attack does 30 more damage.
Weakness: Lx2
Resistance: F-20
Retreat Cost: 1
Rarity: Rare
Card Number: 69