Details
Ability: Teal Dance Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokemon. If you attached Energy to a Pokemon in this way, draw a card.
Rarity: Double Rare
Card Number: 012/131
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Magical Charm (160)During your opponent's next turn, attacks used by the Defending Pokemon do 100 less damage (before applying Weakness and Resistance).
Attack 2: [WLP] AngeliteChoose 2 of your opponent's Benched Pokemon. Shuffle those Pokemon and all attached cards into your opponent's deck. If 1 of your Pokemon used Angelite during your last turn, this attack can't be used.
Weakness: Mx2
Retreat Cost: 2
Rarity: Promo
Card Number: 041/131
Card Type: Grass
HP: 270
Stage: Stage 1
Attack 1: [GC] Verdant Storm (60x)This attack does 60 damage for each Energy attached to all of your opponent's Pokemon.
Attack 2: [GRW] Moss Agate (230)Heal 100 damage from each of your Benched Pokemon.
Weakness: Rx2
Retreat Cost: 2
Rarity: Promo
Card Number: 006/131
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Psych Out (160)Discard a random card from your opponent's hand.
Attack 2: [GPD] AmazezDevolve each of your opponent's evolved Pokemon by shuffling the highest Stage Evolution card on it into your opponent's deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Promo
Card Number: 034/131
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 106/131
Ability: Protective Bell All of your Pokemon take 10 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 067/131
Each player who has any Tera Pokemon in play can have up to 8 Pokemon on their Bench.If a player no longer has any Tera Pokemon in play, that player discards Pokemon from their Bench until they have 5. When this card leaves play, both players discard Pokemon from their Bench until they have 5, and the player who played this card discards first.
Rarity: Uncommon
Card Number: 094/131
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokemon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 102/131
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Each player who has any Tera Pokemon in play can have up to 8 Pokemon on their Bench.If a player no longer has any Tera Pokemon in play, that player discards Pokemon from their Bench until they have 5. When this card leaves play, both players discard Pokemon from their Bench until they have 5, and the player who played this card discards first.
Rarity: Uncommon
Card Number: 094/131
Attacks used by the Pokemon this card is attached to do 50 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: ACE SPEC Rare
Card Number: 117/131
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Magical Charm (160)During your opponent's next turn, attacks used by the Defending Pokemon do 100 less damage (before applying Weakness and Resistance).
Attack 2: [WLP] AngeliteChoose 2 of your opponent's Benched Pokemon. Shuffle those Pokemon and all attached cards into your opponent's deck. If 1 of your Pokemon used Angelite during your last turn, this attack can't be used.
Weakness: Mx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 041/131
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 085/131
Discard your hand and search your deck for a Pokemon, a Supporter card, and a Basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 139/131
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Permeating Chill (30)At the end of your opponent's next turn, put 9 damage counters on the Defending Pokemon.
Attack 2: [WC] Icicle Missile (70)
Weakness: Mx2
Retreat Cost: 1
Rarity: Rare
Card Number: 025/131
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Leaflet BlessingsAttach a Basic Grass Energy card from your hand to 1 of your Benched Pokemon. If you do, heal all damage from that Pokemon.
Attack 2: [GC] Solar Beam (70)
Weakness: Rx2
Retreat Cost: 1
Rarity: Rare
Card Number: 005/131
Card Type: Darkness
HP: 110
Stage: Stage 1
Attack 1: [D] Feint AttackThis attack does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance, or by any effects on that Pokemon.
Attack 2: [DCC] Pitch-Black Blade (140)During your next turn, this Pokemon can't attack.
Weakness: Gx2
Retreat Cost: 1
Rarity: Rare
Card Number: 059/131
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Rarity: Common
Card Number: 072/131
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [0] Itchy Pollen (10)During your opponent's next turn, they can't play any Item cards from their hand.
Weakness: Rx2
Rarity: Common
Card Number: 004/131
Card Type: Water
HP: 280
Stage: Stage 1
Attack 1: [WC] Severe SquallThis attack does 60 damage to each of your opponent's Pokemon ex. This attack's damage isn't affected by Weakness or Resistance.
Attack 2: [RWL] Aquamarine (280)During your next turn, this Pokemon can't attack.
Weakness: Lx2
Retreat Cost: 2
Rarity: Promo
Card Number: 023/131
If the Pokemon this card is attached to is damaged by an attack from your opponent's Dragon Pokemon, it takes 60 less damage (after applying Weakness and Resistance), and discard this card.
Rarity: Common
Card Number: 111/131
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Future Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 130/131
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Card Type: Psychic
HP: 270
Stage: Stage 1
Attack 1: [PCC] Psych Out (160)Discard a random card from your opponent's hand.
Attack 2: [GPD] AmazezDevolve each of your opponent's evolved Pokemon by shuffling the highest Stage Evolution card on it into your opponent's deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Promo
Card Number: SVP 175
Details
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Destructive Flame (30)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Attack 2: [RCC] Fighting Blaze (90+)If your opponent's Active Pokemon is a Pokemon ex or Pokemon V, this attack does 90 more damage.
Weakness: Wx2
Retreat Cost: 3
Rarity: Rare
Card Number: 013/131
Details
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Details
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get YouPut up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mumble (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 035/131
Details
You can use this card only if you have any Tera Pokemon in play.Choose up to 2 of your Benched Colorless Pokemon and attach a Basic Energy card from your discard pile to each of them.
Rarity: Uncommon
Card Number: 110/131
Details
You can use this card only if you have any Tera Pokemon in play.Choose up to 2 of your Benched Colorless Pokemon and attach a Basic Energy card from your discard pile to each of them.
Rarity: Uncommon
Card Number: 110/131
Details
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WCC] Wash the Slate Clean (70)You may put 2 Energy attached to your opponent's Active Pokemon into their hand.
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 019/131
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to MusterSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [DCC] Pitch-Black Fangs (100)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/131
Details
The Retreat Cost of the Pokemon this card is attached to is Colorless less. If that Pokemon's remaining HP is 30 or less, it has no Retreat Cost.
Rarity: Uncommon
Card Number: 126/131
Details
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [C] Swelling PowerAttach a Basic Fighting Energy card from your hand to 1 of your Pokemon.
Attack 2: [FFC] Magma Purge (60x)Discard up to 4 Energy from your Pokemon. This attack does 60 damage for each card you discarded in this way.
Weakness: Gx2
Retreat Cost: 3
Rarity: Rare
Card Number: 049/131
Details
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+)This attack does 10 more damage for each damage counter on this Pokemon.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Common
Card Number: 069/131
Details
Ability: Boosted Evolution As long as this Pokemon is in the Active Spot, it can evolve during your first turn or the turn you play it.
Rarity: Common
Card Number: 074/131
Details
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Rarity: Common
Card Number: 072/131