Details
Look at the top 4 cards of your deck. You may reveal any number of Supporter cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Common
Card Number: 127/131
Details
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Reflect Energy (60)Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 087/131
Details
Ability: Run Away Draw Once during your turn, you may draw 3 cards. If you drew any cards in this way, shuffle this Pokemon and all attached cards into your deck.
Rarity: Rare
Card Number: 080/131
Details
Each Pokemon that has any Energy attached (both yours and your opponent's) recovers from all Special Conditions and can't be affected by any Special Conditions.
Rarity: Uncommon
Card Number: 108/131
Details
Ability: Cursed Blast Once during your turn, you may put 5 damage counters on 1 of your opponent's Pokemon. If you use this Ability, this Pokemon is Knocked Out.
Rarity: Common
Card Number: 036/131
Details
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Details
Discard your hand and search your deck for a Pokemon, a Supporter card, and a Basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 115/131
Details
Ability: Protective Bell All of your Pokemon take 10 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 067/131
Details
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Gnaw (10)
Attack 2: [CC] Dig (30)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Fx2
Retreat Cost: 0
Rarity: Common
Card Number: 079/131
Details
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [C] Swelling PowerAttach a Basic Fighting Energy card from your hand to 1 of your Pokemon.
Attack 2: [FFC] Magma Purge (60x)Discard up to 4 Energy from your Pokemon. This attack does 60 damage for each card you discarded in this way.
Weakness: Gx2
Retreat Cost: 3
Rarity: Rare
Card Number: 049/131
Details
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get YouPut up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mumble (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 035/131
Details
Each player who has any Tera Pokemon in play can have up to 8 Pokemon on their Bench.If a player no longer has any Tera Pokemon in play, that player discards Pokemon from their Bench until they have 5. When this card leaves play, both players discard Pokemon from their Bench until they have 5, and the player who played this card discards first.
Rarity: Uncommon
Card Number: 094/131
Details
Ability: Midnight Fluttering As long as this Pokemon is in the Active Spot, your opponent's Active Pokemon has no Abilities, except for Midnight Fluttering.
Rarity: Rare
Card Number: 043/131
Details
Ability: Battle-Hardened When you play this Pokemon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokemon.
Rarity: Rare
Card Number: 054/131
Details
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Common
Card Number: 085/131
Details
Choose up to 2 of your Ancient Pokemon and attach a Basic Energy card from your discard pile to each of them. If you attached any Energy in this way, draw 3 cards.
Rarity: Uncommon
Card Number: 120/131
Details
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Details
Ability: Adrena-Pheromone If this Pokemon has any Darkness Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Rare
Card Number: 045/131
Details
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Details
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Details
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokemon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 102/131
Details
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131