You can use this card only if any of your Pokemon were Knocked Out during your opponent's last turn.Attach a Basic Fire Energy card from your discard pile to 1 of your Pokemon. If you do, draw cards until you have 6 cards in your hand.
Rarity: Ultra Rare
Card Number: 140/131
Card Type: Fire
HP: 270
Stage: Stage 1
Attack 1: [RC] Burning Charge (130)Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokemon. Then, shuffle your deck.
Attack 2: [RWL] Carnelian (280)During your next turn, this Pokemon can't attack.
Weakness: Wx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 014/131
Card Type: Water
HP: 270
Stage: Stage 1
Attack 1: [WC] Frost Bullet (110)This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [GWD] EuclaseKnock Out 1 of your opponent's Pokemon that has exactly 6 damage counters on it.
Weakness: Mx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 026/131
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [C] Rollout (20)
Attack 2: [CC] Moomoo Rolling (100)You can use this attack only if this Pokemon used Rollout during your last turn.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 081/131
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 106/131
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Psychic Assault (30+)This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.
Attack 2: [PC] Psy Bolt (60)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 033/131
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Leaflet BlessingsAttach a Basic Grass Energy card from your hand to 1 of your Benched Pokemon. If you do, heal all damage from that Pokemon.
Attack 2: [GC] Solar Beam (70)
Weakness: Rx2
Retreat Cost: 1
Rarity: Promo
Card Number: 170
During this turn, attacks used by your Pokemon do 40 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 098/131
Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may heal all damage from your Active Grass Pokemon. If you healed any damage in this way, discard all Energy from that Pokemon.
Rarity: Rare
Card Number: 008/131
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Rarity: Common
Card Number: 072/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get YouPut up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mumble (30)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 035/131
Ability: Jewel Seeker Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, if you have any Tera Pokemon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 078/131
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [C] Swelling PowerAttach a Basic Fighting Energy card from your hand to 1 of your Pokemon.
Attack 2: [FFC] Magma Purge (60x)Discard up to 4 Energy from your Pokemon. This attack does 60 damage for each card you discarded in this way.
Weakness: Gx2
Retreat Cost: 3
Rarity: Rare
Card Number: 049/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
You can use this card only if your opponent has exactly 2 Prize cards remaining.During this turn, if your opponent's Active Pokemon is Knocked Out by damage from an attack used by your Tera Pokemon, take 1 more Prize card.
Rarity: Uncommon
Card Number: 100/131
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land CollapseDiscard the top card of your opponent's deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards in this way.
Attack 2: [FFCC] Giant Tusk (160)
Weakness: Px2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 055/131
Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Energy card and attach it to that Pokemon. Then, shuffle your deck. If you attached Energy to your Active Pokemon in this way, it is now Poisoned.
Rarity: Uncommon
Card Number: 112/131
Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 057/131
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 095/131
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Common
Card Number: 020/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 010/131
During this turn, attacks used by your Pokemon do 40 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 097/131
Card Type: Lightning
HP: 110
Stage: Stage 1
Attack 1: [L] Linear AttackThis attack does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [LCC] Fighting Lightning (90+)If your opponent's Active Pokemon is a Pokemon ex or Pokemon V, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 0
Rarity: Rare
Card Number: 029/131
Tell your opponent the name of a Pokemon in your hand and put that Pokemon face down in front of you. Your opponent guesses that Pokemon's HP, and then you reveal it. If your opponent guessed right, they draw 4 cards. If they guessed wrong, you draw 4 cards. Then, return the Pokemon to your hand.
Rarity: Ultra Rare
Card Number: 143/131
Ability: Azure Seas Damage from attacks used by this Pokemon isn't affected by any effects on your opponent's Active Pokemon.
Rarity: Hyper Rare
Card Number: 178/131
Card Type: Grass
HP: 270
Stage: Stage 1
Attack 1: [GC] Verdant Storm (60x)This attack does 60 damage for each Energy attached to all of your opponent's Pokemon.
Attack 2: [GRW] Moss Agate (230)Heal 100 damage from each of your Benched Pokemon.
Weakness: Rx2
Retreat Cost: 2
Rarity: Promo
Card Number: 006/131
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 106/131
Ability: Protective Bell All of your Pokemon take 10 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 067/131
Each player who has any Tera Pokemon in play can have up to 8 Pokemon on their Bench.If a player no longer has any Tera Pokemon in play, that player discards Pokemon from their Bench until they have 5. When this card leaves play, both players discard Pokemon from their Bench until they have 5, and the player who played this card discards first.
Rarity: Uncommon
Card Number: 094/131
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170)If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Rare
Card Number: 046/131
Each player who has any Tera Pokemon in play can have up to 8 Pokemon on their Bench.If a player no longer has any Tera Pokemon in play, that player discards Pokemon from their Bench until they have 5. When this card leaves play, both players discard Pokemon from their Bench until they have 5, and the player who played this card discards first.
Rarity: Uncommon
Card Number: 094/131