Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [C] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 094/191
Ability: Beckoning Tail You must discard a Chill Teaser Toy card from your hand in order to use this Ability. Once during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Rarity: Uncommon
Card Number: 085/191
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [PC] Neurokinesis (10+)This attack does 10 more damage for each damage counter on all of your opponent's Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 080/191
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [W] Humming ChargeSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [WM] Cotton Wings (100)Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
Retreat Cost: 1
Rarity: Uncommon
Card Number: 134/191
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [CC] Perplexing TransferMove all damage counters from 1 of your Benched Ancient Pokemon to your opponent's Active Pokemon.
Attack 2: [PP] Moonblast (70)During your opponent's next turn, attacks used by the Defending Pokemon do 30 less damage (before applying Weakness and Resistance).
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 096/191
Switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot. If you do, the new Active Pokémon is now Confused.
Rarity: Uncommon
Card Number: 179/191
Details
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [CC] Ready to Ram (40)During your opponent's next turn, if this Pokemon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokemon.
Attack 2: [CCCC] Smashing Headbutt (150)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 151/191
Details
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RC] Flap (50)
Attack 2: [RRC] Shining Blaze (100+)If you have any Tera Pokemon on your Bench, this attack does 100 more damage.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 019/191
Card Type: Colorless
HP: 40
Stage: Basic
Attack 1: [C] Play Rough (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 157/191
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Take It EasyHeal 60 damage from this Pokemon. During your next turn, this Pokemon can't retreat.
Weakness: Fx2
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 212/191
Card Type: Water
HP: 230
Stage: Basic
Attack 1: [CCC] Ice Age (90)If your opponent's Active Pokemon is a Dragon Pokemon, it is now Paralyzed.
Attack 2: [WWCC] Black Frost (250)This Pokemon also does 30 damage to itself.
Weakness: Mx2
Retreat Cost: 3
Rarity: Ultra Rare
Card Number: 218/191
Ability: Overvolt Discharge Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your Lightning Pokémon in any way you like. If you use this Ability, this Pokémon is Knocked Out.
Rarity: Promo
Card Number: 159
Ability: Wonder Kiss When your opponent's Active Pokémon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 072/191
During your opponent's next turn, all of your Pokémon take 30 less damage from attacks used by your opponent's Pokémon (after applying Weakness and Resistance). (This includes new Pokémon that come into play.)
Rarity: Uncommon
Card Number: 178/191
Details
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Combustion (50)
Attack 2: [RRC] Crimson BlasterDiscard all Fire Energy from this Pokemon, and this attack does 180 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Wx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 034/191
Details
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 016/191
Details
Ability: Sticky Bind As long as this Pokémon is on your Bench, Benched Stage 2 Pokémon (both yours and your opponent's) have no Abilities.
Rarity: Rare
Card Number: 107/191
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Full HeartAttach up to 2 Basic Psychic Energy cards from your hand to your Pokemon in any way you like.
Attack 2: [PP] Guardian Burst (160)If you don't have Uxie and Azelf on your Bench, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 079/191
Details
Ability: Victory Cheer Attacks used by your Evolution Fire Pokémon do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 021/191
Details
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [PC] Neurokinesis (10+)This attack does 10 more damage for each damage counter on all of your opponent's Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 080/191
Details
Card Type: Colorless
HP: 80
Stage: Stage 1
Attack 1: [C] Familial MarchSearch your deck for up to 2 in any combination of Maushold and Maushold ex and put them onto your Bench. Then, shuffle your deck.
Attack 2: [C] Incessant Incisors (30x)Flip 4 coins. This attack does 30 damage for each heads.
Weakness: Fx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 158/191
Details
Switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot. If you do, the new Active Pokémon is now Confused.
Rarity: Uncommon
Card Number: 179/191
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Call SignSearch your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [W] Ice Beam (30)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/191
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [C] Corrosive Shards (20)Your opponent's Active Pokemon is now Poisoned. During your opponent's next turn, Energy cards can't be attached from your opponent's hand to that Pokemon.
Attack 2: [FC] Rock Throw (60)
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 115/191
Ability: Obliging Heal When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
Rarity: Uncommon
Card Number: 093/191