Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Minor Errand-RunningSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Tackle (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 097/191
Your opponent counts the cards in their hand, shuffles those cards, and puts them on the bottom of their deck. If they do, they draw that many cards.
Rarity: Uncommon
Card Number: 181/191
Ability: Obliging Heal When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
Rarity: Uncommon
Card Number: 093/191
Look at the top 7 cards of your deck. You may reveal a Pokémon and a Trainer card you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 174/191
Card Type: Colorless
HP: 40
Stage: Basic
Attack 1: [C] Play Rough (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 157/191
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 161/191
Search your deck for any number of Basic Energy cards of different types, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: ACE SPEC Rare
Card Number: 176/191
Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, you may move any amount of Energy from the Pokémon you moved to the Bench to the new Active Pokémon.
Rarity: ACE SPEC Rare
Card Number: 186/191
Discard all Pokémon Tools and Special Energy from all of your opponent's Pokémon, and discard a Stadium in play.
Rarity: ACE SPEC Rare
Card Number: 182/191
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Rarity: ACE SPEC Rare
Card Number: 162/191
Ability: Beckoning Tail You must discard a Chill Teaser Toy card from your hand in order to use this Ability. Once during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Rarity: Uncommon
Card Number: 085/191
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Sweep the Leg (30)Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
Attack 2: [FC] Mega Punch (70)
Weakness: Px2
Retreat Cost: 2
Rarity: Common
Card Number: 099/191
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 016/191
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [PC] Neurokinesis (10+)This attack does 10 more damage for each damage counter on all of your opponent's Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 080/191
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Billowing Heat Wave (130)This attack also does 30 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [CCC] Heat Blast (80)
Weakness: Wx2
Retreat Cost: 2
Rarity: Common
Card Number: 028/191
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [C] Corrosive Shards (20)Your opponent's Active Pokemon is now Poisoned. During your opponent's next turn, Energy cards can't be attached from your opponent's hand to that Pokemon.
Attack 2: [FC] Rock Throw (60)
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 115/191
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Take It EasyHeal 60 damage from this Pokemon. During your next turn, this Pokemon can't retreat.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 145/191
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [LC] Paralyzing Crackle (50)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed, and discard an Energy from that Pokemon.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 064/191
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Now You're in My PowerUntil the end of your next turn, the Defending Pokemon's Weakness is now Colorless. (The amount of Weakness doesn't change.)
Attack 2: [CCC] Smack (80)
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 156/191
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 005/191
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Call SignSearch your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [W] Ice Beam (30)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/191
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [CC] Upthrusting Horns (30)You may put 2 Energy attached to your opponent's Active Stage 2 Pokemon into their hand.
Attack 2: [WWC] Jet Headbutt (100)
Weakness: Lx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 039/191