Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RC] Flap (50)
Attack 2: [RRC] Shining Blaze (100+)If you have any Tera Pokemon on your Bench, this attack does 100 more damage.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 019/191
Ability: Up-Tempo You must put a card from your hand on the bottom of your deck in order to use this Ability. Once during your turn, you may draw cards until you have 5 cards in your hand.
Rarity: Common
Card Number: 053/191
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [C] Parabolic ChargeSearch your deck for up to 4 Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Electroslug (80)
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 155/191
During your opponent's next turn, all of your Pokémon take 30 less damage from attacks used by your opponent's Pokémon (after applying Weakness and Resistance). (This includes new Pokémon that come into play.)
Rarity: Uncommon
Card Number: 178/191
Ability: Glistening Bubbles If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for Psychic.
Rarity: Uncommon
Card Number: 074/191
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Spiral Rush (60+)Flip a coin until you get tails. This attack does 30 more damage for each heads.
Weakness: Rx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 009/191
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [CC] Perplexing TransferMove all damage counters from 1 of your Benched Ancient Pokemon to your opponent's Active Pokemon.
Attack 2: [PP] Moonblast (70)During your opponent's next turn, attacks used by the Defending Pokemon do 30 less damage (before applying Weakness and Resistance).
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 096/191
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: [C] Fury Cutter (10+)Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 50 more damage. If all of them are heads, this attack does 80 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 149/191
You can use this card only if you go second, and only during your first turn.Put an Energy attached to 1 of your opponent's Pokémon into their hand.
Rarity: Uncommon
Card Number: 166/191
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Call SignSearch your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [W] Ice Beam (30)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/191
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [C] Corrosive Shards (20)Your opponent's Active Pokemon is now Poisoned. During your opponent's next turn, Energy cards can't be attached from your opponent's hand to that Pokemon.
Attack 2: [FC] Rock Throw (60)
Weakness: Gx2
Retreat Cost: 2
Rarity: Common
Card Number: 115/191
Ability: Obliging Heal When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
Rarity: Uncommon
Card Number: 093/191
Look at the bottom 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 175/191
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: [C] Fury Cutter (10+)Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 50 more damage. If all of them are heads, this attack does 80 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 149/191
Card Type: Fighting
HP: 140
Stage: Stage 1
Attack 1: [F] Chop (40)
Attack 2: [FFC] Raging Tentacles (130)If this Pokemon has any damage counters on it, this attack can be used for Fighting.
Weakness: Px2
Retreat Cost: 3
Rarity: Common
Card Number: 113/191
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [R] Energy AssistAttach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.
Attack 2: [R] Fireworks (30)Discard an Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 1
Rarity: Common
Card Number: 026/191
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Call SignSearch your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [W] Ice Beam (30)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 047/191
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [F] Knock Flat (40)This attack's damage isn't affected by any effects on your opponent's Active Pokemon.
Attack 2: [FCC] Guarded Rolling (120)Discard 2 Energy from this Pokemon. During your opponent's next turn, this Pokemon takes 100 less damage from attacks (after applying Weakness and Resistance).
Weakness: Gx2
Retreat Cost: 4
Rarity: Common
Card Number: 103/191
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Energy AssistAttach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokemon.
Attack 2: [PC] Dazzle Dance (20)Your opponent's Active Pokemon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 089/191
Ability: Expert Hider If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
Rarity: Common
Card Number: 150/191
Card Type: Lightning
HP: 80
Stage: Basic
Attack 1: [L] Crushing PulseYour opponent reveals their hand. Discard all Item cards and Pokemon Tool cards you find there.
Attack 2: [L] Energy Short (20x)This attack does 20 damage for each Energy attached to your opponent's Active Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 061/191
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [FC] Bite (20)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 104/191
Ability: Snow Sink When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Stadium in play.
Rarity: Rare
Card Number: 056/191
Card Type: Water
HP: 170
Stage: Stage 2
Attack 1: [W] Frigid Fangs (60)During your opponent's next turn, Pokemon that have 2 or fewer Energy attached can't attack. (This includes new Pokemon that come into play.)
Attack 2: [WW] Megaton Fall (170)This Pokemon also does 50 damage to itself.
Weakness: Mx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 045/191
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Minor Errand-RunningSearch your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CCC] Tackle (50)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Common
Card Number: 097/191
Your opponent counts the cards in their hand, shuffles those cards, and puts them on the bottom of their deck. If they do, they draw that many cards.
Rarity: Uncommon
Card Number: 181/191