Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Poison Spray Your opponent's Active Pokémon is now Poisoned.
Attack 2: [DDD] Relentless Punches (50+) This attack does 50 more damage for each damage counter on your opponent's Active Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 118/167
Ability — Storehouse HideawayAs long as this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent's Pokémon done to this Pokémon.
Rarity: Common
Card Number: 020/167
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] One-derful Rumble (40x) This attack does 40 damage for each of your Stage 1 Pokémon in play.
Attack 2: [PCC] Eerie Wave (80) Your opponent's Active Pokémon is now confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 084/167
Ability — Incandescent BodyIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
Rarity: Rare
Card Number: 123/167
Card Type: Grass
HP: 240
Stage: Stage 1
Attack 1: [C] Re-Brew Put 2 damage counters on 1 of your opponent's Pokémon for each Basic G Energy card in your discard pile. Then, shuffle those energy into your deck.
Attack 2: [GC] Matcha Splash (120) Heal 30 damage from each of your Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Double Rare
Card Number: 023/167
Ability — Attract CustomersOnce during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 131/167
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [RC] Hot Magma (20) Your opponent's Active Pokémon is now Burned.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 028/167
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain Stroll Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [GC] Ogre Comeback (20+) This attack does 20 more damage for each of your opponent's Benched Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 024/167
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Quick Sign If you go first, you can use this attack duringyour first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [CC] Coordinated Strike (20+) If Illumise is on your bench, this attack does 60 more damage.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 009/167
Ability — Incandescent BodyIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
Rarity: Rare
Card Number: 123/167
Draw 2 cards. If you drew any cards in this way and if Community Center is in play, shuffle this Caretaker into your deck instead of discarding it.
Rarity: Common
Card Number: 144/167
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [F] Ground Crasher (30) If a stadium is in play, this attack also does 30 damage to each of your opponent's Benched Pokémon, and discard that stadium. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [FFC] Hammer In (110)
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 110/167
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [W] Aurora Gain (20) Heal 20 damage from this Pokémon.
Attack 2: [WWC] Undulating Slice (20x) Put up to 9 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 063/167
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] HuntingPack (30+) If Mightyena is on your Bench, this attack does 90 more damage.
Attack 2: [DC] Corner (60) during your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 114/167
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [RC] Firebreathing(20+) Flip a coin. If heads, this attack does 20 more damage.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 031/167
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [C] Heart Sign (30)
Attack 2: [PCC] Love Resonance (80+) If any of your Pokémon in play are the same type as any of your opponent's Pokémon in play, this attack does 120 more damage.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 093/167
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [C] Heart Sign (30)
Attack 2: [PCC] Love Resonance (80+) If any of your Pokémon in play are the same type as any of your opponent's Pokémon in play, this attack does 120 more damage.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 093/167
Once during each player's turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.
Rarity: Uncommon
Card Number: 146/167
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Thunder Wave Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [LLC] Thunderbolt (190) Discard all energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 065/167
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Damage Beat (20x) This attack does 20 damage for each damage counter on your opponent's Active Pokémon.
Attack 2: [WCC] Crazy Headbutt (140) Discard an Energy from this Pokémon.
Weakness: Mx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 052/167
Card Type: Metal
HP: 180
Stage: Stage 2
Attack 1: [M] Angry Slam (50x) This attack does 50 damage for each of your Pokémon that has any damage counters on it.
Attack 2: [MCC] Guard Cla[W] (120) during your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Rx2
Resistance: G-30
Retreat Cost: 3
Rarity: Uncommon
Card Number: 122/167
Ability — Pyro DanceOnce, during your turn, you may attach a Basic R Energy card, a Basic F Energy card, or 1 of each from your hand to your Pokémon in any way you like.
Rarity: Rare
Card Number: 033/167
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] NumbingWater (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 057/167
As long as this card is attached to a Pokémon, it provides Colorless Energy.If this card is discarded by an effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.
Rarity: Uncommon
Card Number: 166/167
Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 015/167
Ability — Adrena-BrainOnce during your turn, if this Pokémon has any D Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Rarity: Rare
Card Number: 095/167
Ability — Adrena-BrainOnce during your turn, if this Pokémon has any D Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Rarity: Rare
Card Number: 095/167
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Double-Edge (20) This Pokémon also does 10 damage to itself.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Common
Card Number: 120/167
Ability — Pyro DanceOnce, during your turn, you may attach a Basic R Energy card, a Basic F Energy card, or 1 of each from your hand to your Pokémon in any way you like.
Rarity: Illustration Rare
Card Number: 173/16
Ability — Zero to HeroOnce during your turn, when this Pokémon moves from the Active Spot to the Bench, you may search your deck for a Palafin ex and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon. If you switched a Pokémon in this way, put this card into your deck. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 060/167